Base Class: Barbarian
Armored Destroyer. Starting at 3rd level you gain proficiency in all armor and firearms and you can still gain the benefits of your rage even if you are wearing heavy armor. While raging, apply your rage damage to all unarmed or weapon attacks. You may use your strength modifier instead of your dexterity modifier when making ranged weapon attacks with firearms.
Additionally, anytime you score a critical hit on a creature while you are raging, they are stunned until the end of your next turn.
Feed The Fury. Also at 3rd level, the act of slaughtering your foes fuels your conviction. Whenever you reduce a hostile creature to 0 hit points, you regain a number of hit points equal to half the creature's challenge rating rounded down plus your constitution modifier (minimum of 1).
Additionally if the hostile creature was cr10 or higher, regain one use of your rage feature.
Forged in Flames. Beginning at 6th level you can't be charmed, stunned, or frightened while raging. If you are charmed, stunned, or frightened when you enter your rage, the effect ends.
Rip and Tear. Starting at 10th level, if you are within five feet of a stunned or paralyzed creature you can use a bonus action to brutalize them, dealing three times your barbarian level in bludgeoning damage to the creature. This damage cannot be reduced in any way. Additionally, while raging you crit on a 19 or 20.
unlimited Brutality. Beginning at 14th level whenever you enter into your rage you can choose to gain one of the following benefits until your rage ends.
- You treat any roll on a damage dice of 3 or less as a 4.
- You gain resistance to all damage types except psychic.
- Your unarmed attacks count as magical and deal an extra 1d10 bludgeoning damage. You can also make 3 attacks when you take the attack action if all three are Unarmed.
- Whenever you hit with a melee attack, you can instantly reduce the target to 0 hit points if its current hit points are equal to or lower than your strength score.
Level 3: Armored Destroyer
Starting at 3rd level you gain proficiency in all armor and firearms and you can still gain the benefits of your rage even if you are wearing armor. While raging, apply your rage damage to all unarmed or weapon attacks. You may use your strength modifier instead of your dexterity modifier when making ranged weapon attacks with firearms.
Additionally, anytime you score a critical hit on a creature while you are raging, they are stunned until the end of your next turn.
Feed the Fury
Also at 3rd level, the act of slaughtering your foes fuels your conviction. Whenever you reduce a hostile creature to 0 hit points, you regain a number of hit points equal to half the creature's challenge rating rounded down plus your constitution modifier (minimum of 1).
Additionally if the hostile creature was cr10 or higher, regain one use of your rage feature.
Forged in Flames
Beginning at 6th level you can't be charmed, stunned, or frightened while raging. If you are charmed, stunned, or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Rip and Tear
Starting at 10th level, if you are within five feet of a stunned or paralyzed creature you can use a bonus action to brutalize them, dealing three times your barbarian level in bludgeoning damage to the creature. This damage cannot be reduced in any way. Additionally, while raging you crit on a 19 or 20.
Unlimited Brutality
Beginning at 14th level whenever you enter into your rage you can choose to gain one of the following benefits until your rage ends.
- You treat any roll on a damage dice of 3 or less as a 4.
- You gain resistance to all damage types except psychic.
- Your unarmed attacks count as magical and deal an extra 1d10 bludgeoning damage. You can also make 3 attacks when you take the attack action if all three are Unarmed.
- Whenever you hit with a melee attack, you can instantly reduce the target to 0 hit points if its current hit points are equal to or lower than your strength score.