Ranger
Base Class: Ranger

Messengers devote themselves to delivering packages and correspondence across the vastness of Everden, treating each delivery with utmost reverence. Ducking and weaving through crowded cities and the tangles of nature alike, the Messenger is as dextrous as they are diplomatic. Some Messengers work for a delivery service, operating within a specific territory to deliver mail and sundries. Other Messengers take a more adventurous approach, picking up odd delivery jobs as an excuse to see the world.

Level 3: Messager Spells

You learn the Message cantrip if you don't already know it.

Battle Courier

At 3rd level, you know how to defend your deliveries by clearing anyone from your path. Once per turn, you can choose one creature you can see within 30 feet of you. The next time you hit that creature before the end of your turn with a weapon attack the creature takes an extra 1d8 bludgeoning damage from the attack. Additionally, a creature hit by this attack must succeed on a Strength saving throw against your spell save DC or be knocked prone. When you reach 11th level in this class, the extra damage increases to 2d8.

Level 3: Package Protector

At 3rd level, you have learned to duck and weave through crowds and sticky situations and you've gained a knack for keeping important items hidden on your person. You can take the Disengage action as a bonus action and you have advantage on Dexterity (Sleight of Hand) and Dexterity (Stealth) checks to conceal items you are holding or have in your possession.

Battle Courier

At 3rd level, you know how to defend your deliveries by clearing anyone from your path. Once per turn, you can choose one creature you can see within 30 feet of you. The next time you hit that creature before the end of your turn with a weapon attack the creature takes an extra 1d8 bludgeoning damage from the attack. Additionally, a creature hit by this attack must succeed on a Strength saving throw against your spell save DC or be knocked prone.

When you reach 11th level in this class, the extra damage increases to 2d8.

Level 7: Return To Sender

At 7th level, you gain the ability to strike back at those who stand in your way. You learn the hellish rebuke spell. It doesn't count against the number of ranger spells you know and it counts as a ranger spell for you. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest.

Level 11: Neither Rain Nor Sleet

At 11th level, extreme elements don't dissuade you from your quests, You gain resistance to fire, cold, thunder, and lightning damage. Additionally, you have advantage on Constitution saving throws to avoid exhaustion.

Level 15: The Mail Must Go Through

By 15th level, your determined nature makes you hard to keep down. When you are reduced to 0 hit points but not killed outright, you immediately regain hit points equal to 4d10 + your Wisdom modifier. Once you use this feature, you can't use it again until you finish a long rest.

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