Sorcerer
Base Class: Sorcerer

These powers are strange, almost alien ones, not understood by most folk. The ability to affect the outside world with your mind is a great one, but one that takes its toll. The power strains to be released, requiring rigid mental practices to keep it in check. These take years of training and the strict mental discipline required often make you appear strange, wholly different from the common folk.

   As well as this, your power reveals itself in strange ways and your sorcerer may have a unique quirk related to their psionic abilities.

 

 

Psion Quirks

1.

Whenever you cast a spell, bright light seeps from your mouth and eyes.

2.

No hair grows on your head.

3.

Mist flows out of your open mouth.

4.

You are deathly cold to the touch.

5.

Glowing tattoos cover your body.

6.

Your eyes are entirely one colour.

Awakened Mind

At 6th level your mind extends outwards, allowing you to examine the mystical energies and minds of those around you. You can cast Detect Magic at will. You may spend two sorcery points to cast Detect Thoughts. This requires no components and cannot be affected by Counterspell or Dispel Magic.

As well as this, you can use your hands as spellcasting focuses for your Sorcerer spells.

Kinetic Mastery

At 14th level, you can propel yourself through the air with your psychic might. You can hover at a speed equal to your normal movement speed whilst in the air. You cannot go higher than 10 feet above the ground.

Asendent Form

Starting at 18th level, your body becomes infused with psionic energy, surging with power. You gain resistance to bludgeoning, piercing and slashing damage. You no longer age and you don’t need to eat or sleep as your psionic energy sustains you.

As well as this, if you die, roll a d20. On a 10 or higher, you discorporate with 0 hit points and instead of dying, you fall unconscious. You and your gear disappear. You appear at a spot of your choice 1d3 days later on the plane of existence where you died, having gained the benefits of one long rest.

Telepath

At 1st level, you can reach outwards with your mind, communicating with those around you. You can communicate telepathically with any creature within 30 feet, at 6th level this range increases to 60 feet. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language.

Mystic Knowledge

At 1st level, your psionic abilities allow you to tap into a well of ancient knowledge, your mind filling with ancient knowledge. As an action, you can gain proficiency in a skill or tool, or speak a language for 10 minutes.

Once you use this feature, you can’t use it again until you finish a short or long rest.