Base Class: Pugilist
Sniff Out Injustice and Right Wrongs
Bloodhound Bruisers are notorious for looking for trouble and finding it every time. These Pugilists walk the mean streets of bustling cities, uncovering corruption and solving mysteries fist fight by knock-down, drag-out fist fight. Some seek justice, others are just looking to get paid, but all Bloodhound Bruisers follow the winding trail of clues until it ends with the truth and bloody knuckles.
Level 3: Detective Work
You gain the following benefits.
Bonus Proficiencies. Choose two of the following skills: Insight, Investigation, or Perception. If you lack proficiency in a chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it.
Deductive Reasoning. You can use a Bonus Action to take the Search or Study action.
Nose Knows. Whenever you fail an ability check using one of the following skills, you can expend 1 Moxie Point to roll your Fisticuffs die and add the number rolled to the ability check, potentially turning it into a success: Insight, Investigation, or Perception.
Proficiency - Insight
If you lack proficiency, you gain it, and if you already have proficiency in it, you gain Expertise in it (MANUALLY UPDATE SHEET ACCORDINGLY)
Proficiency - Investigation
If you lack proficiency, you gain it, and if you already have proficiency in it, you gain Expertise in it (MANUALLY UPDATE SHEET ACCORDINGLY)
Proficiency - Perception
If you lack proficiency, you gain it, and if you already have proficiency in it, you gain Expertise in it (MANUALLY UPDATE SHEET ACCORDINGLY)
Level 3: Ever Vigilant
You are always alert to potential threats and know how to capitalize when you catch your foes flatfooted, granting you the following benefits.
Aggressive Alacrity. The first time you expend a Moxie Point on your first turn of combat you immediately regain the Moxie Point.
Extra Bonus. During the first round of each combat, you can take two different Bonus Actions on your turn instead of one.
Initiative. You have Advantage on Initiative rolls.
Level 6: Scrap Like a Sleuth
You can take a Bonus Action and expend 1 Moxie Point to hone in on the idiosyncrasies and characteristics of a creature you can see within 60 feet of you. When you do, you gain your choice of one of the following benefits for 1 minute or until you take this Bonus Action to target a different creature.
Evasive. The target’s attacks against you have a penalty equal to half your Proficiency Bonus (rounded down).
Incisive. If the target has any Immunities, Resistances, or Vulnerabilities, you know what they are.
Precise. You have Advantage on Unarmed Strikes and attacks with Pugilist weapons against the target.
Level 11: Eyes Wide Open
You can take a Bonus Action and expend 1 Moxie Point to open your senses to your surroundings. For 1 minute, you have Immunity to the Blinded and Deafened conditions (if you are Blinded or Deafened when you use this Bonus Action, the condition ends on you) and you have Truesight with a range of 60 feet.
Level 17: Case Closed
When you use your Scrap Like a Sleuth, you can gain all three benefits instead of only one. When you do, for the next minute you can take a Reaction at the start of each of the target’s turns to make one Unarmed Strike or attack with a Pugilist weapon against it. If you hit, your attack scores a Critical Hit. Once you use this feature, you can’t do so again until you finish a Long Rest.
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