Base Class: Barbarian
Reavers surrender themselves to the momentum of battle. Where other warriors plant their feet and trade blows, a Reaver is constantly advancing, wielding a weapon in each hand and using every strike to carry them toward the next.
A Reaver's fighting style doesn't depend on anger alone. Even outside their Rage, they wield paired weapons with brutal coordination, allowing the properties of one weapon to flow into the other. When their fury is unleashed, however, restraint disappears. They pursue fleeing enemies, carve paths through groups of foes, and eventually wield weapons so massive that no sane warrior would attempt to use two at once.
Path of the Reaver Features
| Barbarian Level | Feature |
|---|---|
| 3 | Reaving Assault |
| 6 | Chasing Attitude |
| 10 | Blood in the Water |
| 14 | Endless Reaving |
Level 3: Reaving Assault
Level 3
While you're wielding a different melee weapon in each hand, a one-handed weapon you're wielding has the Light property for you if it lacks the Heavy and Two-Handed properties. When you make the extra attack granted by the Light property, you can add your ability modifier to the damage of that attack if you aren't already adding it.
In addition, if you have mastery with both weapons, once on each of your turns when you make an attack with either weapon, you can replace that weapon's Mastery property with the Mastery property of the weapon in your other hand for that attack.
Finally, whenever you hit a creature with either weapon, you can move up to 5 feet without provoking Opportunity Attacks from that creature. If your Rage is active, you can move up to 10 feet instead.
Level 6: Chasing Attitude
Level 6
Your Speed increases by 10 feet while you aren't wearing Heavy Armor. In addition, while your Rage is active, when a creature you can see within your Speed moves at least 5 feet, you can take a Reaction to move up to half your Speed toward that creature.
This movement doesn't provoke Opportunity Attacks from the triggering creature. If you end this movement within your weapon's reach of the triggering creature, you can make one melee attack against it as part of the same Reaction.
Level 10: Blood in the Water
Level 10
The fall of one enemy drives you immediately toward another. When you reduce a creature to 0 Hit Points with a melee attack, you can immediately move up to 10 feet without provoking Opportunity Attacks. While your Rage is active, you can instead move up to half your Speed. During this movement, you can move through the space of the creature you reduced to 0 Hit Points.
At the end of this movement, you can make one melee attack with the weapon in your other hand. Once you make this additional attack, you can't do so again until the start of your next turn.
Level 14: Endless Reaving
Level 14
Your Rage becomes an inexhaustible torrent of violence. Neither the weight of your weapons nor attempts to halt your advance can restrain you. While your Rage is active, you gain the following benefits:
Titanic Grip
You can wield a melee weapon with the Two-Handed property in one hand, provided the weapon doesn't have the Reach property. A Two-Handed weapon wielded in this way qualifies for your Reaving Assault as though it had the Light property.
This benefit ends immediately for a weapon if your Rage ends while you're wielding it in one hand.
Unrelenting
Your Speed can't be reduced, and Difficult Terrain doesn't cost you extra movement.
The Grim Reaver
The additional attack granted by Blood in the Water is no longer limited to once per turn. If that attack reduces another creature to 0 Hit Points, Blood in the Water can trigger again.
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