Fighter
Base Class: Fighter

A Swordmaster can handle any kind of sword with a mastery that no other can compare to. Focused on close fighting, a Swordmaster can outstand any kind of enemy, while also being dextrous enough to handle disadvantageous situations.

Improved Sword Critical

Beggining when you choose this archetype at 3rd level, while wielding a sword, your weapon attacks score a critical hit on a roll of 19–20.

Sword Skills

Beggining when you choose this archetype at 3rd level, every time you finish a Long Rest, you can choose two of the following bonuses to bennefit from until your next Long Rest.

  • Powerful Slash. A damage skill. When rolling damage for an attack with a sword, once per turn, you can roll an extra damage die on a hit.
  • Whirlwind Spin. An AOE damage skill. As part of your attack action, you can forgo one of your attacks and spin your sword around yourself. Every creature within 5 feet takes 2d8 points of slashing damage and must roll a Strength Saving Throw, being pushed 10 feet away on a failed save.
  • Defensive Sweep. A protection skill. As a reaction to any melee attack, while wielding a sword, you can roll a d6 and sum it's value to your AC, attempting to turn the attack into a miss. You can do so after seeing the roll of the die, but before the outcome is determined. If it's a melee weapon attack and it misses, the attacker must roll a Dexterity Saving Throw, having his weapon thrown 15ft away on a failure.
  • Low Cut. A debilitating skill. As part of your attack action, you can forgo one of your attacks and attempt to strike a creature's legs, forcing the creature to succeed on a Constitution Saving Throw, reducing its movement to 0 until the end of that creature's next round on a failed save.
  • Blink. An engaging skill. Once during each of your turns, if you are within 15ft of any creature, you can teleport to any unnocupied space within 5ft of that creature.

The saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).

Extra - Whenever you use a sword skill, you also gain temporary hitpoints equal to twice your proficiency modifier.

Combo

Starting at 7th level, you can optimize your attacks during combat. Whenever you hit a creature with at least 2 attacks on a single turn, you gain a Combo stack. If you score a critical hit you gain 1 extra Combo stacks. Your maximum ammount of Combo stacks equals to your strength or dexterity modifier plus 1 (minimum of 1). You lose one Combo stack if you miss an attack and you lose all Combo stacks at the end of the combat.

Whenever you take an attack action and you have at least 1 Combo stack, you can use your bonus action to gain a number of extra attacks equal to your actual Combo stacks for the current attack action.

Also, if you have at least half your maximum Combo stacks, your attacks deal an extra +3 damage on a hit.

Extra - Mother’s Rosario. As an action, when you have your Combo stacks maximized, you can reset your stacks back to 0 and strike a full force combo on a target. Strike your opponent 11 times, you have advantage on those attack rolls. The last strike is a guaranteed critical hit. For every hit, you regain 5 hit points. For every miss, you gain 5 temporary hit points.

Nimble Fighter

Starting at 10th level, you become far more agile than others. You gain the following bonuses:

  • Increase your strength or dexterity score by 2. Your maximum for both of these scores is now 22.
  • You gain an extra 10ft to your walking speed.
  • You gain proficiency on Dexterity saving throws.

Overwhelmed Strength

At 15th level, you learn how to manage combat against various targets. You gain a +1 bonus on attack rolls, damage rolls and AC for every hostile creature within 5ft. of you and attacks within melee range cannot be made with advantage against you, as long as you are not incapacitated.

Master's Technique

At 18th level, you reached the peak of your domain over your sword techniques. While wielding at least one sword, you gain the following bonuses:

  • You gain 10 temporary hitpoints whenever you reduce a creature's hitpoints to 0.
  • You ignore resistance and treat immunity as resistance to slashing and piercing damage when attacking with a sword.
  • You don't lose Combo stacks on your first missed attack on a turn.

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