Base Class: Monk
A monk who follows the Way of the Astral Self believes their body is an illusion. They see their ki as a representation of their true form, an astral self. This astral self has the capacity to be a force of order or disorder, with some monasteries training students to use their power to protect the weak and other instructing aspirants in how to manifest their true selves in service to the mighty.
Arms of the Astral Self
Your mastery of your focus allows you to summon a portion of your astral self. As a bonus action, you can summon the arms of your astral self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die. These spectral arms hover near your shoulders or surround your arms (your choice). You determine the arms' appearance, and they vanish early if you are incapacitated or die. While the spectral arms are present, you gain the following benefits:
- You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
- You can use the spectral arms to make unarmed strikes.
- When you make an unarmed strike with the arms on your turn, your reach for it is 5 feet greater than normal.
- The unarmed strikes you make with the arms can use your Wisdom modifier in place of your Strength or Dexterity modifier for the attack and damage rolls, and their damage type is force.
Visage of the Astral Self
You can summon the visage of your astral self. As a bonus action, or as part of the bonus action you take to activate Arms of the Astral Self, you can summon this visage. It vanishes if you are incapacitated or die. The spectral visage covers your face like a helmet or mask. You determine its appearance. While the spectral visage is present, you gain the following benefits.
Astral Sight. You can see normally in dark-ness, both magical and nonmagical, to a distance of 120 feet.
Wisdom of the Spirit. You have advantage on Wisdom (Insight) and Charisma (Intimidation) checks.
Word of the Spirit. When you speak, you can direct your words to a creature of your choice that you can see within 60 feet of you, making it so only that creature can hear you. Alternatively, you can amplify your voice so that all creatures within 600 feet can hear you.
Energy Resistance
Choose either acid, cold, fire, lightning, or force damage. You gain resistance to that damage type.
Astral Awareness
Your astral self instinctively watches out for you. You gain advantage on your initiative rolls.
Protective Arms
If an ally creature takes damage and they are within the reach of your astral arms, you can use your deflect attack ability on the ally as you normally would on yourself. You may also use deflect attack if your astral arms are within range of the creature harming your ally. If you reduce the damage of the attack to 0, you can still make an attack against the attacking creature if that creature is within range by spending 1 Focus Point.
Awakened Astral Self
Your connection to your astral self is complete, allowing you to unleash its full potential. As a bonus action, you can spend 6 focus points to summon the arms, visage, and body of your astral self and awaken it for 2 rounds. This awakening ends early if you are incapacitated or die. While your astral self is awakened, you gain the following benefits.
Armor of the Spirit. You gain a +3 bonus to Armor Class.
Astral Barrage. Whenever you use the Extra Attack feature to attack twice, you can instead attack three times if all the attacks are made with your astral arms.