Monk
Base Class: Monk

You took the idea of transformation literally. Your interest in the schools of transmutation and illusion to give yourself the ability to adapt to every situation. Many Warriors of the Shapechanger become spies, which is why many look at them with suspicion. 

Level 3: Hands of the Wild

Once per turn when you hit a creature with an Unarmed Strike and deal damage, you can expend 1 Focus Point to transform your fists into one of the following until the end of your next turn. These do not use your Reaction:

Claws of the Beast. You transform your fists into frightening claws to Rend a target with extra Slashing damage equal to one roll of your Martial Arts die plus your Wisdom modifier. You gain advantage on Opportunity Attacks. Your allies within 5 feet of you have Advantage on attack rolls until your hand transforms. 

Toxic Vines. You transform your fists into a tangle of thorny, poisonous vines allowing you to give the target an extra Poison damage equal to one roll of your Martial Arts die plus your Wisdom modifier. The target must also make a DC 10 Constitution saving throw or gain the Poisoned condition. You may use your Reaction to make the creature make a DC 10 Constitution saving throw or have the Sleep condition. 

Hand of the Stone Golem. You transform your fists into hard stone, allowing you to give the target extra Bludgeoning damage equal to one roll of your Martial Arts die plus your Wisdom modifier. The target must also make a DC 10 Constitution saving throw or have the Prone condition. When an ally within 5 feet of you gets hit you may use your Reaction to make them take half of the damage they would have taken instead. 

Level 3: Spells of Transformation

Your studies of transformation have allowed you to use a little magic. Choose two cantrips, and three level one spells from the Illusion and Transmutation schools of magic. You always have these spells prepared. To use the leveled spells, you may expend 1 Focus Point. Your spellcasting ability is Wisdom. 

Level 3: Master of Disguise

You gain proficiency in Stealth and Performance, and the Disguise Kit. You also always have Disguise Self prepared, your spellcasting ability for this is Wisdom. 

When you cast Disguise Self you expend one Focus Point. 

Level 6: Enhanced Transformation

You have gained the ability to transform your body to enhance your abilities. You pick one of the following abilities after every Long Rest. If you wish to pick a different transformation before then, you can expend 2 Focus Points:

Wings. You grow a pair of wings and gain a Flying Speed equal to your movement speed. 

Eyes. Your eyes begin to glow a color of your choice, and you gain an extra 60 feet of Darkvision and are able to see in magical and nonmagical Darkness.

Gills. You grow gills and are able to freely breathe air and water. 

Thick Skin. You grow a thick layer of skin that has the appearance of your choice. In addition to your Unarmored Defense, you gain +2 to your Armor Class. 

 

Level 11: Flurry of Transformations

Your focus on transformation has allowed you to enhance your Flurry of Blows. When you use Flurry of Blows you may use all three transformations from Hands of the Wild. You gain the benefits that come after your attacks are over, from the last hand transformation. You are able to choose the order in which you attack. If you do this, you must expend 2 Focus Points. 

Transform Others

You now have the ability to transfer your transformations to others. After a Long Rest when you choose a transformation, you are able to give a willing ally one of your transformations as well. (It doesn't need to be the one you have chosen) If you wish to choose more allies, or use this ability again, you have to expend 1 Focus Point per transformation. 

Level 17: The Mimic

Your powers have now reached their full potential, and you are able to mimic your allies and your foes. As an Action, pick a creature that is Large or smaller to transform into. You gain the stat block of that creature, and retain your ability to speak, known languages, alignment, memories, and your Wisdom, Intelligence, and Charisma scores. You can retain this shape for a number of hours plus your Dexterity modifier. You may use this ability once per Long Rest, and can only use it again before then is by expending 5 Focus Points. 

You also gain Expertise in Performance. 

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