Base Class: Monk
Way of Destiny monks are all about the course of fate and the success of it. There's a beginning and end to everything, somethings need to happen a certain way and you make sure of it.
Future Punch
When you hit a creature, you can Spend 1 Ki to learn what attacks the Creature can do OR what spell the Creature has access to. Alternatively You can spend 2 Ki and gain two attacks Of opportunity on that creature until the Start of your next turn.
Channel Foresight
As a bonus action you can spend a Ki so you can foresee attacks against you. You will gain additional AC Equal to your level and can give disadvantage to creatures that attack against you until the end of your next turn.
Force one's Path
As a bonus action you can focus on one Creature and spend 2 Ki to force them To make a Wisdom saving throw Against your Dexterity Score. On a fail the Creature is forced to lose all of their movement and can’t take actions or bonus actions until The end of your next turn.
Alpha and Omega
Your destiny allows you to defy this abrupt End. As a reaction you can get up from 0 Hit points as soon as you go down, you go Up to 1 hit point. If a creatures destiny Demands they leave this plane of existence You can spend all uses of your Ki and if the creature is under 50 hit points they die or They take 10d10 necrotic damage.
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Posted Oct 27, 2019Hello! it's been a long while since i've uploaded anything to this place but hey what you gonna do? i'm gonna be uploading one or two home brew ideas and other such posts for awhile for anyone who wants to use them BUT if you could i would like feedback if you do play them so i can adjust them accordingly.