Base Class: Bard
Bards of the college of silence believe that there is more to a performance than mere words.
Vow of silence
When you join the College of Lore at 3rd level, you take a vow of silence. You character cannot talk or make any other verbal noises. He must remain completely silent or or lose access to all abilities granted from this subclass and be unable to cast bard spells. If your character dose speak or make other noises to communicate then he must recommit to his vow and remain silent for a period of 24 hours. After which time he will regain access to all the abilities granted from this subclass and all of his bard spells.
In order to communicate you must mime your intentions and thoughts. To do this explain to the DM what you are trying to communicate, roll a performance ability check. Any create that can see your attempted communication can understand your intent, as long as the number rolled for your performance check is greater than 15 - that creatures intelligence modifier. You cannot communicate with a creature whose intelligence score is less than four.
Your silent performances are so convincing that you may replace the verbal components of spells you cast with somatic components. You also may use your performance itself as a spell casting focus so long as both your hands are free.
Convincing Charge
Also at 3rd level, your performances are so convincing that you can convince your enemies that your unarmed strikes are actual weapons. As a bonus action you may expend one use of bardic inspiration to enhance your unarmed strikes. Choose any martial or simple weapon. Your unarmed strikes have all the properties of that weapon (Reach, ranged, two handed, etc.) and use the same damage dice as that weapon until the start of your next turn. During that time you are also proficient with unarmed strikes, your unarmed strikes deal psychic damage and you may use your charisma instead of strength for the attack and damage rolls for your unarmed strike attacks.
Locked In a Box
At 6th level, you learn to lock your self in an invisible box. As an action you may create a solid invisible box around you just large enough for you to fit inside. Nothing can physically pass through the box. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the box instantly, however.
While you are in the box you cannot leave or take any actions until you find the key to open the box. At the end of each of your turns you must roll an intelligence saving throw against your own bard spell save DC. If you succeed you find the key and the box is immediately dispelled.
Once you have used this ability you cannot use it again until you finish a long rest.
Master Mime
Starting at 14th level, you have become an expert at mimicking others. When you see another humanoid make an attack roll or ability check you can use your reaction to copy the total value. During your next turn if you make an attack roll using the same type of weapon (or your Convincing charge feature imitating the same type of weapon) or make the same ability check as the humanoid whom you copied you may use the copied value of their attack roll or ability check instead of rolling yourself. Once you use this feature you can't use it again until you finish a short rest.
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