Base Class: Monk
"Sorry to keep you waiting!"
Monks that follow the Way of the Golden Flower attempt to mimic the fighting style and personality of a Long-Gone hero from a Far off Land to continue spreading the Hope that hero brought wherever they went.
Flower Man - Level 3
"Heh, it's my Jarona!"
Fake Statistics
Your Strength, Dexterity, and Wisdom scores each increase by 4, and your Charisma score increases by 2. These increases can raise your scores above their normal maximums.
However, these increases are dependent on your ability to maintain the persona of the Golden Flower. A creature that has reason to doubt your persona can make a Wisdom (Insight) check against your Charisma score.
A creature can make this check after witnessing you perform an action that contradicts the legendary abilities or personality of the Golden Flower, at the DM's discretion.
On a success, that creature sees through your facade, and your Strength, Dexterity, and Wisdom scores decrease by 4 until the end of combat.
Jarona!
Before you make an unarmed strike, you can spend 1 Ki to empower the unarmed strike. Empowered Unarmed Strikes can target a creature within 10 feet of you. Immediately before the attack, you can move up to 10 feet toward the target without provoking opportunity attacks. On a hit, the empowered strike deals damage equal to two rolls of your Martial Arts die plus your dexterity modifier or strength modifier.
On a hit with an empowered Unarmed Strike, you regain 1 Ki.
At level 6, once per turn, you regain 2 Ki instead of 1 when you hit with an empowered Unarmed strike. If you would gain more Ki than your maximum, the excess Ki is lost.
Leaf it to me! - level 6
"And one more for the fans!"
What a Predictable Creature!
When a creature misses you with an attack while you are benefiting from Patient Defense, you can use your Reaction to move up to half your movement speed without provoking opportunity attacks, and force the creature that attacked you to make a Wisdom saving throw against your Ki save DC. On a failure, the creature becomes Restrained until the start of your next turn.
Ja-st Kidding!
When you empower an Unarmed Strike through your Jarona! feature, you can choose to feint instead of making the attack. When you feint the attack, choose one ally within 30 feet of you. That ally can immediately move up to half its movement speed without provoking Opportunity Attacks and make one melee weapon attack with advantage.
You can only feint an attack once per turn.
A Flower's Dream - Level 11
"With your powers combined...!"
Go Home...!
As a bonus action, you can spend 2 Ki to let an ally retreat. Select an ally within 60 feet of you, that ally may immediately move up to their movement speed without provoking opportunity attacks. If the ally cannot end its movement more than 10 feet away from every hostile creature, it becomes Invisible until it takes an action or until the end of its next turn.
The Red Petal of Determination
Once per day, when you would be reduced to 0 hit points, you instead remain at 1 hit point. You can then choose to expend up to half your current Ki points (rounded down), and you regain a number of Hit Points equal to your Proficiency Bonus for each Ki point expended.
When an ally hits a hostile creature with an attack, you can use your Reaction and spend 1 Ki to use Jarona! against that creature, provided it is within range.
Omega [Ω] - Level 17
"With your Powers Combined..."
"Omega Flowery!"
Last... Jarona!
When you hit with an empowered Unarmed Strike, you can expend 2 additional Ki points to strengthen the attack. When you strengthen an empowered attack, you deal two additional rolls of your Martial Arts Die, and the hit creature must make a Strength Saving Throw against your Ki Save DC. On a failure, the creature is moved 10 feet away from you and knocked prone. On a success, you are moved 10 feet away from the creature without provoking Opportunity Attacks.
After using this feature, you can no longer use your Jarona! feature until the start of your next turn.
Real Statistics
You embody the Flower Man in his entirety. The increases to your Strength, Dexterity, Wisdom, and Charisma scores granted by Fake Statistics become permanent. The Strength, Dexterity, and Wisdom increases can no longer be disabled by Fake Statistics.
You gain a fly speed equal to half your walking speed.
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Posted Sep 9, 2026Its so
humanpeak!