Warlock
Base Class: Warlock

Across the infinite multiverse, power can be found in the most unlikely of places. While some barter strength from gods and demons, yours comes from a source even more incredible: yourself, across time. 

Your patron is you from the future; a future of hope, warmth, and light that shines back to the present and illuminates a path forward. The magic of you in a place beyond the now echoes across decades, bringing hazy visions of events yet to come, fragments of power you will one day possess, and faith in a future worth fighting for.

This subclass was created by DnD Shorts for CALM (Campaign Against Living Miserably), a suicide prevention charity based in the UK.

(Art created by Ognjen Sporin)

Level 3: Future Self Spells

The power of your future self echoes across time, vitalizing your present self with magic. When you reach a Warlock level specified in the Future Self Spells table, you thereafter always have the listed spells prepared.

Future Self Spells
Warlock Level Spells
3 Bless, Calm Emotions, Protection from Evil and Good, Spiritual Weapon
5 Haste, Spirit Guardians
7 Death Ward, Otiluke's Resilient Sphere
9 Scrying, Telekinesis

Level 3: Guiding Memory

When you cast a spell that requires Concentration from the Divination school of magic or your Future Self Spells feature, you can choose to focus your arcane energies on deepening the connection between the present and the future. Doing so gives you a hazy glimpse into the memory of your future self, aiding you in avoiding harm. While concentrating on that spell, you have Advantage on Dexterity saving throws, and attack rolls made against you have Disadvantage.

You can use this feature twice, regaining all expended uses when you finish a Short or Long Rest.

Level 3: Hope

The connection forged through time with your future self fortifies you with an unshakable faith in the future yet to come. When you roll a 1 on the d20 of a D20 Test, you gain Heroic Inspiration.

In addition, you gain Heroic Inspiration whenever you finish a Short or Long Rest.

Level 6: Not Today

In moments of catastrophe, you are fortified with the vitality of your future self, which blazes like a beacon. You have a bonus to saving throws made to avoid or end the Frightened condition equal to your Warlock Level.

In addition, when you succeed on a saving throw, each creature of your choice within 30 feet of you who failed the saving throw against that same effect can reroll its save, with a bonus equal to your Charisma modifier (minimum bonus of +1), potentially turning a failure into a success.

Level 10: Future Visions

You receive a bolt of memory from your future self, granting you a split-second insight into events about to unfold. When a creature you can see within 30 feet of you succeeds on an attack roll or ability check, or fails a D20 Test, you can take a Reaction to cause it to reroll the d20. The creature must use the new result.

Once you use this feature, you can't use it again until you finish a Long Rest. You also regain your use of this feature whenever you cast a Divination spell using a spell slot.

Level 14: All of Me

At the start of your turn, you can channel your arcane power into a shining instant of temporal unity. Echoes of yourself across your lifespan—from your childhood, to your current self, and into the future—converge into a single moment. You are more than the present you.

This turn, you can take an additional action. In addition, you can maximize one damage roll you make this turn; instead of rolling dice to determine the damage of an attack, spell, or other effect, you can use the highest number possible for each die.

Once you use this feature, you can't use it again until you finish a Long Rest.

Previous Versions

Name Date Modified Views Adds Version Actions
9/6/2026 4:05:21 PM
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1
09/2026
Coming Soon
Future Self Patron Image

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