Base Class: Monk
Mastering mind and body, the Adept combines psychic power and martial arts into their form. Not all Adepts are Psionic Fists from a monastery, some are self trained Psychic Warriors. However, all are capable of surprising their foes. Making a sword slash one time, manifesting a psychic power the next, all before throwing a barrage of punches. Githzerai are the most common to follow this path, though their Githyanki cousins and other psychically talented races are also common.
Bonus Proficiency
You gain proficiency with the Scimitar and Longsword weapons
Psionic Manifestation
When you choose this tradition at 3rd level, you learn psionic powers that manifest the latent power of your mind. A most powers require you to spend ki points each time you use it.
You know two psionic powers of your choice, which are detailed in the “Psionic Powers” section below. You learn one additional psionic power of your choice at 6th, 11th, and 17th level.
Whenever you learn a new psionic power, you can also replace one power that you already know with a different power.
Casting Psionic Spells
Some psionic power allow you to cast spells. See the Spellcasting section for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don’t need to provide material components for it.
Empowering Psionic Powers
Once you reach 5th level in this class, you can spend additional ki points to increase the level of a psionic power's spell or empower certain non-spell powers. Provided that the spell has an enhanced effect at a higher level, as shatter does, the spell’s level increases by 1 for each additional ki point you spend. For example, if you are a 9th-level monk and use Sonic Manipulation to cast shatter, you can spend 4 ki points to cast it as a 3rd-level spell (the discipline’s base cost of 3 ki points plus 1).
The maximum number of ki points you can spend to cast a spell or power in this way (including its base ki point cost and any additional ki points you spend to increase its level or enhance its effect) is determined by your monk level, as shown in the Powers and Ki Points table.
Powers and Ki Points
|
Monk Levels |
Maximum Ki Points for a POWER |
|---|---|
|
5th–8th |
3 |
|
9th–12th |
4 |
|
13th–16th |
5 |
|
17th–20th |
6 |
Psionic Powers
The psionic powers are presented in alphabetical order. If a power requires a level, you must be that level in this class to learn the power.
Déjà Vu
As an action, you can expend 1 ki point and cause a creature that you can see within 60 feet to roll an Intelligence saving throw against your Ki save DC. On a failure, during that creature's next turn they must use the same action they used during their last turn or take no action. A creature that is immune to being charmed is immune to this effect.
Energy Wave
As an action, you can expend 3 ki points to use this feature. You select bludgeoning, lightning, or thunder damage and all creatures and objects in a 30-foot cone take 4d6 of that damage type. Creatures can make a Dexterity saving throw against your Ki save DC for half damage. You can expend additional ki points to increase this damage, for every 1 ki point above the initial ki points, you increase this damage by 1d6. For instance if you expend 5 ki points when using this feature you deal 6d6 damage.
Floating Leap
During your turn you may expend 1 ki point to gain a Flying Speed equal to half your movement speed during your turn. If you do not end your turn on the ground you immediately fall to the ground, potentially taking damage.
Invade Mind
You can cast the suggestion spell by expending 3 ki points.
Mind Trick
As a bonus action, you may expend 1 ki point to target a creature you can see in 60 feet. The target must make a Wisdom saving throw against your Ki save DC. If that target fails, within 1 minute you can force that target to make a single ability check, attack roll, or saving throw roll at disadvantage as a reaction.
Minor Telekinesis
You learn the mage hand cantrip. You may cast the levitate spell by expending 3 ki points.
Minor Telepathy
You learn the message cantrip. You may cast the detect thoughts spell by expending 3 ki points.
Psychic Burst
You can cast the phantasmal killer spell by expending 5 ki points.
Psychic Edge
When you hit with a melee weapon attack, you may expend 1 ki point to deal an additional 1d6 psychic damage with that attack and the attack is considered magical for the purposes of overcoming resistance. The attack must be with a weapon and not an unarmed strike.
Psychic Hand
You can cast the arcane hand spell by expending 6 ki points.
Sonic Manipulation
You learn the thaumaturgy cantrip. You may cast the shatter spell by expending 3 ki points.
Static Blast
You learn the shocking grasp cantrip. You may cast the lightning bolt spell by expending 4 ki points.
Telekinesis
You can cast the telekinesis spell by expending 6 ki points.
Telepathy
You can cast the telepathic bond spell by expending 6 ki points.
Battle Manifestation
Beginning at 6th level, when you use your action to use one of your psionic powers or cast a spell that you gained from your psionic powers, you may make a single melee weapon attack or unarmed strike as a bonus action.
Psychic Resistance
Starting at 11th level, you have resistance to psychic damage.
Improved Battle Manifestation
Starting at 17th level, when you use your action to use one of your psionic powers or cast a spell that you gained from your psionic powers, you may use your flurry of blows feature.
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