Base Class: Monk
“The Weave is not a weapon to be wielded. It is a force to be understood—its ebb and flow guiding us to the balance of all things.”
Monks who follow the Grey Side of the Weave walk the path between light and dark, embracing the weave not as a tool for dominance, but as a living energy to be understood and harmonized. They are the keepers of equilibrium, neither bound by the rigid dogma of the mage eye nor consumed by the chaotic impulses of the dark lords. These monks seek not to destroy the darkness, but to accept it, tempering it with the clarity of the light.
Level 3: Grey Side Weave Arts
Starting when you choose this tradition at 3rd level, choose two of three spells below. You can cast them as a magic action by spending focus points equal to the spell level. They use your wisdom modifier for your spellcasting and require no material components to cast. You can only use the subclass abilities if you are neutral aligned.
Rebel Weave Push
As a magic action you can spend 1 Focus Point to cast Thunderwave.
Rebel Weave Disappearance
As a magic action you can spend 2 Focus Point to cast Invisibility.
Weave Mind Reading
As a magic action you can spend 2 Focus Point to cast Detect Thoughts.
Additionally, you gain the Mage Hand cantrip if you don’t already know it. You can cast it without verbal components and you can make the spectral hand invisible.
Level 6: Grey Side Weave Technique
At 6th Level, your connection to the grey side of the weave has strengthened with the Weave flowing through you. Some of your Base Monk Abilities have been altered due to this connection.
Your "Flurry of Blows" ability changes and can now be done with a held longsword, shortsword, or any weapon with a kybaria crystal but cannot use unarmed monk die for unarmed attacks when wielding one. Your Empowered Strikes feature deals psychic damage instead of force.
Your "Deflect Attacks" ability now allows you take no damage from magic missile or eldritch blast and automatically reflects all darts or blasts back to the caster, automatically hitting them.
Additionally, you can choose one of two new spells to learn when reaching this level to better tread the line in the weave, peering into both sides of it.
Weave Silencing
As a magic action you can spend 3 Focus Points to cast Dispel Magic.
Weave Hypnosis
As a magic action you can spend 3 Focus Points to cast Hypnotic Pattern.
Level 11: Grey Side Weave Connection
By 11th level, you have learned to call upon the grey side of the weave to aid you as you meditate. As a magic action, you can cast Detect Magic at will.
Additionally, your weave disappearance and weave push can be more effective if you spend 5 Focus Points on either ability.
Rebel Hero Weave Disappearance
As a magic action you can spend 5 Focus Points to cast Greater Invisibility.
Rebel Hero Weave Push
As a magic action you can spend 5 Focus Points to cast Destructive Wave.
Level 17: Grey Side Weave Master
At 17th Level, your connection to the grey side of the weave is complete, allowing you to unleash your full potential. Your monk abilities are further augmented and some even altered.
When you take the Dodge Action, you can activate your "Deflect Attack" ability as many times as your wisdom modifier until the start of your next turn if you are equipped with a longsword, shortsword, or weapon with a kybaria crystal you are proficient with.
Your "Disciplined Survivor" ability now let's you also become proficient in all skill checks besides artisan tools and vehicles. You can spend focus points to add a bonus equal to the focus points spent to a skill check to pass a DC if a DC is given.
One With The Weave
As a magic action you can spend 5 focus points to cast the spell Telekinesis.
Weave Portal
Your most powerful technique though is the ultimate representation of your balanced nature. As a magic action you can spend 9 focus points to cast the spell Time Stop.
Finally, once per round, you restore Focus Points Equal to your Proficiency if you roll a 20 on an attack roll against a hostile creature or successfully dodged an attack from a hostile creature. You can do this as many times as your proficiency modifier per long rest.
Previous Versions
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9/10/2026 4:41:58 AM
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