Barbarian
Base Class: Barbarian

Barbarians who walk the path of poop draw inspiration from the most vile of creatures such as ogres and troglodytes. They relish in the fact that they are absolutely disgusting. They are able to easily clear a room whether it be through acts of violence or just being down right repulsive. These barbarians typically have some gastrointestinal related issue such as IBS that is amplified by their rage leaving the battle field coated in fowl smelling putrid shades of brown. 

Level 3: Lob turd

While raging you can throw a mass of stool at your enemies every turn as a bonus action. The turd acts as a thrown weapon with a range of 30ft and a long range of 60ft. On hit the turd dose 1d4 bludgeoning damage. On hit the target and any creature within 5ft of it must make constitution saving throw with a DC equal to 8 + your proficiency bonus + your constitution modifier. On a failed save the afflicted is poisoned until the end of their next turn. 

At 6th level the range is doubled to 60ft throw range and a long range of 120ft. At 10th level the damage increases to 2d4 bludgeoning damage.

Level 6: Putrid belch/ Deadly farts

You get a number of belches or farts every long rest equal to your proficiency bonus + your constitution modifier. Each creature within a 15ft cone in front of you or behind you must make a constitution saving throw with a DC equal to 8 + your proficiency bonus + your constitution modifier. On a failed save the targets are poisoned and pushed back 10ft out of disgust. They do not suffer these effects on a successful save. Additionally this attack deals 6d6 poison damage to all within the cone on a failed save and half as much on a successful save. 

Level 10: Aura of foul odor

Starting at 10th level you've gotten so used to your disgusting body that your immune to poison damage and poisoned condition. 

Additionally while raging you emit an aura of pure foul body odor and disgust in a 15ft radius. All creature that enter this green aura with flies make a constitution saving throw every turn with a DC equal to 8 + your proficiency bonus. On a success nothing happens, on a failed save the target is poisoned until the start of their next turn. All creatures that start their turn within 15ft of you must make a constitution saving throw every turn with a DC equal to 8 + your proficiency bonus. On a success nothing happens, on a failed save the target is forced to run 20ft away from you. 

Level 14: Diarrhea Doo Doo!

As a Action, you let out a wave of hot sticky diarrhea doo doo. You get a number of doo doos every short rest equal to half your proficiency bonus rounded down. Each creature within a 30ft cone behind you must make a constitution saving throw with a DC equal to 8 + your proficiency bonus + your constitution modifier. On a failed save the targets are poisoned and fall prone. They do not suffer these effects on a successful save. Additionally this attack deals 6d6 poison damage + 6d4bludgeoning damage to all within the cone on a failed save and half as much on a successful save. 

Diarrhea covers the ground in a 30ft cone and turns it into difficult terrain for 10 turns.

While the diarrhea covers the ground, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. (Save DC for the saving throws equal to 8 + your proficiency bonus + your constitution modifier as seen above).

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