Wizard
Base Class: Wizard

Use the art of ceramics to manipulate spells of clay and creativity. They can use pottery as a method of summoning creatures and constructs as well as hiding magical sigils and scripts.

Skilled Hands

You gain proficiency with potters' tools and you can use them as an arcane focus. You also get two chosen skills and you have advantage on sleight of hand.

Mystic Pottery

You can summon a mystical pot of summoning.

Earthenware: You can summon Constructs. You have the Mold Earth and Mending cantrips always prepared.

Stoneware: You can summon Beasts. You have the Chill Touch and Resistance cantrips always prepared.

Porcelain: You can summon Plants. You have the Druidcraft and Prestidigitation cantrips always prepared.

Glass: You can summon Fey. You have the Light and Minor Illusion cantrips always prepared.

Earthenware

You can summon 1 construct. The amount of creatures you can summon increases at certain levels: 2 at level 6, 3 at level 9, 4 at level 12, and 5 at level 15.

Glass

You can summon 1 fey. The amount of creatures you can summon increases at certain levels: 2 at level 6, 3 at level 9, 4 at level 12, and 5 at level 15.

Porcelain

You can summon 1 plant. The amount of creatures you can summon increases at certain levels: 2 at level 6, 3 at level 9, 4 at level 12, and 5 at level 15.

Stoneware

You can summon 1 beast. The amount of creatures you can summon increases at certain levels: 2 at level 6, 3 at level 9, 4 at level 12, and 5 at level 15.

Advanced Pottery

You are an expertise in sleight of hand, and You gain a level 3 spell based on your Mystic Pot.

Earthenware: Leomund's Tiny Hut

Stoneware: Wall of Sand

Porcelain: Plant Growth

Glass: Major Image

 

Advanced Earthenware

You now have Leomund's Tiny Hut always prepared and doesn't cast a spell slot.

Advanced Glass

You now have Major Image always prepared and doesn't cast a spell slot.

Advanced Porcelain

You now have Plant Growth always prepared and doesn't cast a spell slot.

Advanced Stoneware

You now have Wall of Sand always prepared and doesn't cast a spell slot.

Mystic Charms

Advanced Charms.

Greed Charm: As a bonus action, you can spend 1 gold to cause a burst of magic in a 5ft line, to a limit of 30ft away from you. This does 2d6+1(the +1 increases based on how much gold is spent for the attack)

War Charm: When you land a magic attack, you can use your reaction to teleport one of your summons within 5ft of the target.

Health Charm: As an action, your summons can now heal any chosen ally for 1d10. They must be able to touch them to do so.

Greed Charm

Greed Charm: As a bonus action, you can spend 1 gold to cause a burst of magic in a 5ft line, to a limit of 30ft away from you. This does 2d6+1(the +1 increases based on how much gold is spent for the attack)

 

Health Charm

Health Charm: As an action, your summons can now heal any chosen ally for 1d10. They must be able to touch them to do so.

War Charm

War Charm: When you land a magic attack, you can use your reaction to teleport one of your summons within 5ft of the target. This wont work if the target is over 60 feet away.

Ceramic Domain

The strongest forms of your chosen art, You can summon a domain reflective of your chosen pottery, increasing the challenge level of your summons to 3, and granting powerful spells.

Earthenware Domain

Your challenge rating for summons is now 3, you also able to learn any level 5 conjuration.

Glass Domain

Your challenge rating for summons is now 3, you also able to learn any level 5 illusion.

Porcelain Domain

Your challenge rating for summons is now 3, you also able to learn any level 5 abjuration.

Stoneware Domain

Your challenge rating for summons is now 3, you also able to learn any level 5 enchantment.

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