Base Class: Wizard
A Familiar Savant practices the art of summoning creatures to aid in their magical studies and battles.
Features by Level:
- Level 3: Bonded Familiar, Guardian Ally
- Level 6: Resilient Familiar
- Level 10: Convergent Connection
- Level 14: Perfect Creation
Level 3: Bonded Familiar
You can cast Find Familiar as an action at will without needing material components. Upon creating a familiar, you can choose a Homunculus as well as all the usual familiar forms. The familiar has additional HP equal to your level, and adds your Proficiency Bonus to its AC. Any familiar made with this feature has the Construct creature type. You can use your familiar as a spellcasting focus.
While your familiar is within 15 feet of you, you can siphon energy from your familiar. Due to this, you can add your Intelligence modifier to the damage of your Wizard cantrips. Whenever you cast a spell of 1st level or higher while within 15 feet of your familiar, your familiar regains an amount of HP equal to your Intelligence modifier. In addition, as a bonus action, you can absorb or release your familiar, either turning it into a small, weightless symbol inscribed on your body or turning it back into its original form.
Level 3: Guardian Ally
When you or your familiar takes damage, you can choose to take damage instead of your familiar, or instead deal part of the damage to your familiar. Damage taken this way cannot reduce either you or your familiar to zero HP, and any leftover damage after the transfer is dealt to the original target of whatever dealt the damage.
Level 6: Resilient Familiar
Your familiar has resistance to all damage. This resistance does not apply to damage taken from your Guardian Ally feature.
Level 10: Convergent Connection
As a bonus action, you can merge with your familiar. You take on the statistics of your familiar, however you retain your HP, mental ability scores (Intelligence, Wisdom, and Charisma), AC, and spellcasting. While in this form, you gain 2d6 temporary HP, and you can use your body as a spellcasting focus. All equipment being worn or carried by you merges with your form.
Level 14: Perfect Creation
Your familiar triples its HP and gains immunity to all damage. This immunity cannot reduce damage taken from your Guardian Ally feature. In addition, you can now summon your familiar with a bonus action rather than an action.
Comments