Bard
Base Class: Bard

Bards of the College of Humor always find the hilarious within the mundane. Whatever can render a laugh from even the most sullen of tramps is what concerns the bards of humor. Some bards seek knowledge, others want revolution or even power, but the simple happiness of life and the good that can be discovered in things is all the bards of humor need to weave magic into their songs.

Level 3: Bonus Humors

You gain access to Tasha's Hideous Laughter and Color Spray. Additionally, you can create a punchline for jokes and tunes. By expending a use of your Bardic inspiration, you may use your punchline to increase your charisma checks pertaining to humor with an additional bonus equal to your Wisdom modifier.

Level 3: Humorous Presence

Your studies in humor have allowed you to apply it to many situations. When an ally that can see or hear you makes an ability check or save, you may use a reaction to expend one use of your Bardic Inspiration to give them advantage on the roll. Additionally, if the ally is making a charisma check that is primarily focused on causing a distraction or being humorous and you are capable of performing the action with them (e.g. singing or dancing), they may use your charisma bonus for the roll instead of their own.

Level 6: Comedic Secrets

Once per long rest, you may cast Otto's Irresistible Dance without expending a spell slot. Additionally, When a creature that attempts to charm another creature that can see or hear you, you may use a reaction to expend a use of your Bardic Inspiration to either give the creature attempting to charm the other creature disadvantage on charming or give the creature being charmed advantage against being charmed. Also, while performing a short rest, you may allow other creatures performing the short rest with you to roll an additional hit die for recovering hit points without them needing to actually use an additional hit die, and spellcasters may regain one spell slot of their choice.

Level 14: Unicorns and Rainbows

Your positivity has become so perfuse that you have gained the ability to manifest it physically every once in a while. Once per long rest, you may cast Prismatic Spray without expending a spell slot. When you cast Prismatic Spray in this way, you can choose to make it have a 40 ft. sphere area of affect centered on your position instead of a cone. You also may summon a unicorn that is friendly to creatures of your choice and hostile to creatures of your choice when you cast Prismatic Spray in this way. The unicorn last for 1 hour and must stay within 100 ft. of you while it lasts. If it would be moved outside of or travel outside of this area during the duration, it reappears in a space adjacent to you or as close to you as it can. The unicorn obeys your commands to the best of its ability and may be directed telepathically by you. In combat, the unicorn takes its turn directly after your's. If the unicorn is reduced to 0 hit points before the duration, it explodes into another Prismatic Spray spell in a 20 ft. sphere centered on its location. The spell uses your spellcasting ability. Alternatively, you can dismiss the unicorn early on its turn and cause it to explode then. If the hour expires, you can choose to have the unicorn either fade into a sparkle of rainbow light or have it explode. If you die or become incapacitated or charmed while the unicorn is still active, the unicorn will do its best to avenge you, targeting creatures hostile to you and especially the creature that killed you or caused you to become incapacitated or charmed, and it will automatically explode at the end of the hour if you are unable to choose how it expires. The unicorn's hour starts at the beginning of its first turn if it is summoned during combat.

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