Base Class: Cleric
The Void Domain concerns the spaces that exist within the fabric of magic. It lies between the realms of the gods, in the gaps left behind by fallen deities, and in those places where divine power has yet to claim its hold upon the Weave.
The Void domain draws upon these absences to manipulate the Weave. Theyre upheavel to the weave makes them gain the domain to unravel spells, Detach the magical connections others seek from the weave, and they can channel the emptiness between the weave. To some, the Void represents the emptiness and absence of light. however, the Void isnt simply just the emptiness and absence of light, it is the void of all that exists, the void of emotions, of creation, and those that use this domain, say that there seems to be a voice that speaks out from the void, a voice that seems to abhor divinty.
For the gods may command the Weave, but where their influence ends, the Void Reigns in the dark
Void Domain Spells
| Void Domain Spells | |
|---|---|
| Cleric Level | Spells |
| 1st | Chaos Bolt, Inflict Wounds |
| 3rd | Darkness, Silence |
| 5th | Counterspell, Hunger Of Hadar |
| 7th | Banishment, Summon Aberration |
| 9th | Negative Energy Flood, Enervation |
Bonus Proficiency
Starting at 1st level, you gain proficiency in Heavy Armour
Blessing of the Void
When you choose this domain at 1st level, you gain access to a Single warlock Cantrip and Eldritch invocation,using your wisdom modifier as a replacement for charisma, also you can choose to replace your invocation with a new invocation when you get a new level in this class, you may also use your cleric class level in place of warlock level, where applicable, this applies to all invocations learned by the class.
Channel Divinity: The Woven Void
At 2nd Level, you can use your Channel Divintity to access the weave that resides in voids space,
As an action, for the duration of 1 minute, you Access the Voids absence of the weave, you place a rift in unoccupied space within 120 feet of you that you can see,
as a bonus action you can chose to use 5 feet of your movement to exit out of the rift,
you can use your bonus action to move the rift in an unoccupied space, you can see that remains within 120 feet of you.
For the Duration of the woven void, any creatures within 5 feet of the rift, gain Disadvantage on attacks made with in radius around the rift,
Additionally, attacks made by your allies against creatures within 5 feet of the rift have advantage, as the void creates openings similar to those provided by flanking
Woven Shadow
Beginning at 6th level, While your Channel Divinity is up and your allies are within 5 feet of it, the rift Reaches out to them, granting them an additonal 1d6 Necrotic Damage.
at 13th level you gain an additonal Die to roll for the damage becoming 2d6
Voided Strike
At 8th level, you gain the ability to infuse your weapon strikes and spells with the energy of the void. Once on each of your turns when you hit a creature with a weapon attack or spell attack, you can cause the attack to deal an extra 1d8 Necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Voids Shroud
Starting at 17th level, when you use your Woven Void Channel Divinity, roll a d12. You and your allies gain a bonus to AC equal to the number rolled while within 5 feet of the rift. The bonus lasts for the duration of the Channel Divinity.
Previous Versions
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9/15/2026 3:12:00 PM
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Coming Soon
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