Monk
Base Class: Monk

Way of Boogie Woogie

High in the mountains above Fort Cheddar stands the secluded Temple of the Unbroken Rhythm, birthplace of one of Lustria’s strangest and most unpredictable monastic traditions.

The Way of Boogie Woogie was created by the legendary martial artist known as Todo of the Rhythm, a warrior who believed that physical strength alone could never create a perfect fighter. To Todo, every living creature possessed an unseen rhythm—a constant flow of breath, blood, thought, emotion, and will that he called Life Energy.

Through years of brutal physical training and meditation, Todo learned to sense and manipulate that rhythm.

His discovery changed martial combat forever.

By clapping his hands and releasing a controlled burst of Ki, Todo discovered that he could cause two sources of Life Energy to instantly exchange places. A warrior standing beside him could suddenly appear behind an enemy. An attacker could find themselves striking their own ally. A thrown object infused with Ki could become an anchor that allowed Todo to appear somewhere completely unexpected.

Todo named his technique:

Boogie Woogie

To outsiders, the technique often appears to be simple teleportation.

The disciples of Todo know better.

Boogie Woogie does not simply move its user from one location to another. Instead, it forces two valid targets to exchange their positions instantaneously. Skilled practitioners can switch themselves, their allies, their enemies, or even objects that have been temporarily infused with Life Energy.

The result is a fighting style built around deception, positioning, teamwork, and confusion.

A Boogie Woogie monk rarely fights where an enemy expects them to be.


The Rhythm of Life

The philosophy of the Temple of the Unbroken Rhythm teaches that all living creatures naturally possess Life Energy.

Ki is simply Life Energy that has been refined through discipline and training.

Because creatures naturally contain Life Energy, they can be affected by Boogie Woogie. Ordinary objects cannot.

However, experienced monks learn to pour a small amount of their own Ki into an object, temporarily granting it enough artificial Life Energy for the technique to recognize it.

Because of this, followers of Todo often carry seemingly meaningless objects into battle.

Coins.

Stones.

Knives.

Metal beads.

Pieces of wood.

Small weapons.

An enemy may see a monk throw a simple stone across the battlefield and assume it missed.

Then the monk claps.

Suddenly the stone is gone.

And the monk is standing where it landed.

Students are therefore taught one of the first rules of the tradition:

Never ignore an object thrown by a Boogie Woogie monk.


The Question

Todo believed that a warrior could learn almost everything they needed to know about someone by asking a single question.

Not their name.

Not their homeland.

Not their allegiance.

Instead, Todo would stare directly at someone and ask:

“What kind of woman is your type?”

The tradition continues to this day.

Students of the Temple of the Unbroken Rhythm are expected to eventually develop their own standards for judging the answer.

The purpose of the Question is not merely attraction.

It is conviction.

Todo believed a person should understand themselves well enough to give an honest answer without fear, embarrassment, or concern for what others expected them to say.

Vague answers disappointed him.

Dishonest answers angered him.

Confident and passionate answers earned his respect.

And occasionally, someone would give an answer so perfectly aligned with Todo’s own personality that something remarkable would happen.

Todo would immediately declare them:

Brother.

From that moment forward, Todo would fight beside that person as if they had known each other their entire lives.

Modern disciples continue this tradition.

A practitioner may ask each creature the Question only once. If the monk considers the answer worthy, that creature may become their Brother—a companion whose fighting rhythm becomes deeply intertwined with their own.


Brotherhood

Brotherhood within the Way of Boogie Woogie is not treated lightly.

To outsiders, watching a monk suddenly declare a stranger their lifelong Brother may seem ridiculous.

To the monks, it is completely serious.

Once a practitioner recognizes someone as their Brother, they are expected to protect them, trust them, and fight beside them without hesitation.

Over time, the pair can develop an almost instinctive understanding of each other’s movements.

The Brother learns to trust the clap.

The monk learns how the Brother fights.

Together they begin to move through combat as though following music that nobody else can hear.

One attacks.

The monk claps.

They switch.

The Brother attacks from the monk’s former position.

Another clap.

An enemy suddenly stands between them.

The battlefield becomes a dance.


The False Clap

Eventually, enemies who survive encounters with Boogie Woogie begin to understand the technique.

They hear the clap.

They brace themselves.

They expect someone to move.

Todo considered this realization an opportunity.

Because nothing requires the monk to actually activate Boogie Woogie every time they clap.

Masters of the tradition deliberately clap without using their technique.

The enemy reacts.

Nothing happens.

Then the monk attacks.

Once an opponent understands that a clap may cause a switch—or may mean absolutely nothing—they begin questioning every sound the monk makes.

Students are taught that this uncertainty is just as powerful as the technique itself.

Todo described this lesson simply:

“If your enemy understands your technique, make understanding it useless.”


Physical Perfection

Boogie Woogie is not intended to replace martial ability.

Todo despised warriors who relied entirely upon supernatural techniques.

His students therefore undergo extreme physical conditioning.

Members of the Temple of the Unbroken Rhythm train their bodies through mountain climbing, endurance exercises, martial arts, weighted movement, wrestling, and relentless combat drills.

A true follower of Todo is expected to remain dangerous even when they cannot use Boogie Woogie.

The technique creates opportunities.

The body takes advantage of them.

Many practitioners therefore possess unusually powerful builds for monks and favor overwhelming physical attacks combined with unpredictable movement.


Black Flash

Advanced practitioners learn that there are rare moments when physical impact and Life Energy align with near-perfect precision.

When this occurs, the strike produces an explosive distortion of energy known among the disciples as a:

Black Flash

A Black Flash cannot normally be performed casually.

It occurs during extraordinary moments of combat focus when the monk’s physical movement and Ki become perfectly synchronized.

Those who experience a Black Flash often describe the moments afterward as entering a heightened state of understanding.

For a short time, everything seems clearer.

Their movement becomes sharper.

Their attacks become more precise.

Their connection to Boogie Woogie becomes effortless.

Temple masters describe this state as:

Finding the true rhythm of battle.


Simple Domain

Not every enemy can be defeated through physical strength or positioning.

Lustria contains powerful spellcasters, supernatural creatures, ancient magical techniques, and beings capable of warping reality itself.

To survive such opponents, advanced students learn to surround themselves with a tightly controlled field of Life Energy known as a Simple Domain.

Rather than overpowering hostile magic directly, the monk stabilizes the Life Energy immediately surrounding their body.

This helps resist supernatural forces attempting to control, transform, restrain, or destroy them.

The technique is considered one of the highest defensive lessons taught by the monastery.


Boogie Woogie: Revised

The masters of the Temple of the Unbroken Rhythm do not believe Todo intended his followers to copy him forever.

One of the founder’s most repeated teachings states:

“If my students are still fighting exactly like me a hundred years from now, then I failed.”

Because of this, the highest-ranking disciples are encouraged to alter and improve Boogie Woogie.

One of the most famous developments involved replacing the traditional clap with a small percussion device sometimes called a vibraslap.

By channeling Life Energy through the vibrations of the instrument, a master can activate Boogie Woogie far more rapidly than ordinary hands could manage.

The battlefield becomes nearly impossible to follow.

Creatures vanish and reappear.

Enemies switch places repeatedly.

Allies attack from constantly changing positions.

Objects become anchors.

False activations blur together with real ones.

Those witnessing a master perform this technique often describe dozens of apparent exchanges occurring within only a few seconds.

This perfected form became known as:

Boogie Woogie: Revised


The Temple of the Unbroken Rhythm

The original monastery remains high in the mountains near Fort Cheddar.

The journey to the temple is intentionally difficult.

Prospective students must climb winding mountain roads, narrow stone paths, and thousands of carved steps before reaching the plateau where the monastery stands.

Long before travelers see the temple, they usually hear it.

Clapping.

Constant clapping.

The sound echoes through the valleys below.

The temple itself is constructed from heavy mountain stone and contains enormous training halls designed to survive the destructive strength of its students.

Its most famous chamber is known as:

The Hall of Applause

Stone pillars fill the chamber from floor to ceiling.

Students train inside while instructors repeatedly activate Boogie Woogie.

At first, trainees simply attempt to remain standing after suddenly changing locations.

Later, they fight.

Advanced students may be blindfolded.

They must learn to stop relying entirely upon where something currently stands and instead understand all the places it might appear.

Temple masters say a student has truly begun understanding Boogie Woogie when they stop asking:

“Where is my enemy?”

And begin asking:

“Where could my enemy be after the next clap?”


Fort Cheddar

The nearby mountain fortress known as Fort Cheddar predates the Temple of the Unbroken Rhythm.

Originally constructed to protect trade routes passing through the mountains, the fortress contained enormous underground storage chambers carved deep into naturally cold stone.

Local mountain villages quickly began using these chambers to store large wheels of cheese.

Over generations, the fortress became famous for these stores.

Eventually the nickname Fort Cheddar became more commonly used than the fortress’s original name.

The monks living above the fortress have never stopped finding this amusing.

Several monastery traditions involve sending new students down the mountain to retrieve enormous wheels of cheese as endurance training.

Whether Todo himself created this tradition remains highly disputed.

The monks insist that he did.


The Trial of Rhythm

Before a student is considered a true practitioner of Boogie Woogie, they must complete the Trial of Rhythm.

The candidate enters the Hall of Applause alongside multiple monks.

They are not told who will attack them.

They are not told who will defend them.

They are not told when Boogie Woogie will activate.

They are not told which claps are real.

They are not told where they will be standing from one moment to the next.

The trial is deliberately chaotic.

Victory is not required.

Instead, the masters watch for a change in the candidate’s thinking.

The student must stop reacting to the battlefield as something fixed.

Once they begin treating positioning as temporary and unpredictable, the trial is complete.

Only then are they considered a true disciple of Todo.


Boogie Woogie Monks in Lustria

Members of the tradition are rare beyond the mountains surrounding Fort Cheddar, but travelers occasionally encounter disciples throughout Lustria.

Some become adventurers.

Others become mercenaries, bodyguards, monster hunters, arena fighters, caravan guards, or wandering martial artists.

Their abilities make them exceptionally valuable in small groups.

Large groups are considerably more difficult.

According to one Lustrian military commander who briefly attempted to organize an entire squad of Boogie Woogie monks:

“One is brilliant. Two are devastating. Twenty is how you accidentally teleport your commanding officer into a horse trough.”

The experiment was discontinued.


Todo of the Rhythm

Todo eventually disappeared from recorded Lustrian history.

No confirmed grave exists.

No reliable account describes his death.

According to monastery legend, Todo eventually encountered an opponent capable of matching him.

Their battle lasted for days and carried them throughout the mountains.

Every clap moved the combat somewhere else.

A valley.

A mountain.

A river.

A village.

Then farther.

Eventually, one final clap echoed across the mountains.

Todo disappeared.

The other warrior disappeared with him.

Neither was ever seen again.

Scholars argue that the story is merely mythology created after Todo’s death.

The monks disagree.

When asked where their founder went, they traditionally answer:

“Wherever the rhythm needed him.”


Following the Way

A disciple of Boogie Woogie learns several fundamental lessons.

Know yourself.
A person without conviction cannot develop a true rhythm.

Respect strength.
Strength may come from muscle, courage, intelligence, loyalty, or determination.

Protect your Brother.
Brotherhood is not declared casually.

Never become predictable.
The moment your enemy u

Level 3: Grade One Physique

Students of Todo of the Rhythm are taught that no supernatural technique can replace a powerful body.

You gain proficiency in the Athletics skill. If you are already proficient in Athletics, your proficiency bonus is doubled for any ability check you make using Athletics.

Additionally, while you are not wearing armor or wielding a shield, you may calculate your Armor Class as:

10 + your Strength modifier + your Wisdom modifier

instead of using the normal Monk Unarmored Defense calculation.

You may use Strength normally for your unarmed strikes and Monk weapons.

Level 3: BROTHER'S BOND

Your recognition of another warrior as your Brother creates an extraordinary fighting bond.

While you and your Brother are conscious and within 30 feet of one another, you gain the following benefits.

Unshakable Brotherhood. You and your Brother have advantage on saving throws against being charmed or frightened.

Fighting Rhythm. Once per turn, when you hit a creature that your Brother has damaged since the end of your previous turn, the attack deals additional damage equal to one roll of your Martial Arts die.

Your Brother gains the same benefit when attacking a creature you have damaged since the end of their previous turn.

Trust the Clap. Your Brother may automatically count as a willing creature for your Boogie Woogie features. Your Brother may choose not to be treated as willing at any time.

BOOGIE WOOGIE

You learn the signature technique created by Todo of the Rhythm.

When you clap your hands together, you may spend 1 Ki point to instantaneously exchange the positions of two eligible targets you can see within 60 feet of you.

On your turn, you may activate Boogie Woogie once without requiring an action, immediately before or after you make an attack.

Eligible exchanges include:

  • You and another creature.
  • Two other creatures.
  • You and a Life-Infused object.
  • A creature and a Life-Infused object.
  • Two Life-Infused objects.

Both targets must be within your Boogie Woogie range.

A creature can only be exchanged into a space it could physically occupy.

Movement caused by Boogie Woogie:

  • Does not provoke opportunity attacks.
  • Does not count against movement speed.
  • Does not require traveling through the intervening space.
  • Cannot place a creature inside a solid object.

Unwilling Targets

An unwilling creature must make a Charisma saving throw against your Ki save DC.

On a failed save, the creature is exchanged.

On a successful save, the creature resists the effect.

If you attempt to exchange two unwilling creatures, both creatures must fail their saving throws or the exchange fails.

The Ki point is still spent if the exchange fails.

Level 3: LIFE ENERGY INFUSION

All living creatures naturally contain Life Energy and can therefore be recognized by Boogie Woogie.

Objects normally contain no Life Energy.

As a bonus action, you may touch an object and infuse it with your Ki, causing Boogie Woogie to recognize it as a valid target.

An object remains infused until:

  • You finish a long rest.
  • You dismiss the infusion.
  • The object is destroyed.

You may maintain a number of Life-Infused objects equal to your proficiency bonus.

A Life-Infused object may be carried, thrown, dropped, fired, launched, or otherwise moved and remains a valid target while within your Boogie Woogie range.


 

Level 3: BOOGIE WOOGIE COUNTER

You learn to use Boogie Woogie defensively, changing the battlefield after an enemy has committed to an attack.

When a creature you can see within your Boogie Woogie range is targeted by an attack, you may use your reaction and spend 1 Ki point to activate Boogie Woogie before the attack roll is made.

One of the exchanged targets must be the original target of the attack.

After the exchange, resolve the attack using the new positions.

If another valid target now occupies the original target's position and remains within the attacker's reach or range, the attack is made against that creature instead.

If the attacker no longer has a valid target, the attack misses.

Level 3: ONE HAND IS ENOUGH

Boogie Woogie requires a clap, but the two hands do not necessarily need to belong to you.

If you have at least one functioning hand, you may clap your hand against the hand of a willing creature within your reach to activate Boogie Woogie normally.

Your Brother instinctively understands when you are attempting this and may assist you unless incapacitated.

Level 6: FALSE CLAP

An enemy that understands Boogie Woogie expects movement whenever you clap.

You learn to exploit that expectation.

You may clap without activating Boogie Woogie.

Doing so costs no Ki and requires no action.

Once per turn when you perform a False Clap, choose one creature within 60 feet of you that can see or hear you and has witnessed you use Boogie Woogie during the current encounter.

The creature must make a Wisdom saving throw against your Ki save DC.

On a failed save, until the beginning of your next turn:

  • The creature cannot make opportunity attacks.
  • The next attack roll made against the creature has advantage.

On a successful save, the creature suffers no effect.

There is no obvious visual or audible difference between a real Boogie Woogie activation and a False Clap.


 

Level 6: BROTHER'S RHYTHM

Your Brother has learned to fight within the constantly changing rhythm of Boogie Woogie.

Whenever you successfully move your Brother using Boogie Woogie, your Brother may immediately use their reaction to choose one of the following options.

Strike. Make one weapon attack or unarmed strike.

Advance. Move up to half their speed without provoking opportunity attacks.

Reposition. Move up to 10 feet and gain the benefits of the Dodge action until the beginning of their next turn.

Set Me Up. Choose one creature within your Brother's reach. The next attack you make against that creature before the end of your next turn has advantage.

Brother's Rhythm costs no additional Ki when used with your Brother.

You may trigger Brother's Rhythm only once per round.

You may use Brother's Rhythm with another willing creature who is not your Brother by spending 1 additional Ki point when Boogie Woogie is activated.

Level 11: SIMPLE DOMAIN

When you are targeted by a spell or magical effect, or when you are included within the area of one, you may use your reaction and spend 2 Ki points to activate Simple Domain.

Until the beginning of your next turn:

  • You have advantage on saving throws against spells and magical effects.
  • You have resistance to damage caused by spells and magical effects.
  • You have advantage on saving throws against magical effects that would charm, frighten, paralyze, restrain, possess, teleport, or transform you.

Simple Domain does not require concentration.

Level 11: BLACK FLASH

You learn to recognize the extraordinary instant when physical impact and Life Energy perfectly synchronize.

Whenever you roll a natural 20 with an unarmed strike or Monk weapon attack, you may spend 1 Ki point to turn the critical hit into a Black Flash.

Resolve the critical hit normally.

Then roll your Martial Arts die three additional times.

The target takes additional force damage equal to the total rolled.

Until the end of your next turn, you enter a state of heightened combat focus.

During this state:

  • Your movement speed increases by 10 feet.
  • You have advantage on your next attack roll.
  • Your next use of Boogie Woogie costs 0 Ki.

You may trigger Black Flash only once per turn.

Level 11: BROTHER'S BLACK FLASH

Your fighting rhythm with your Brother makes it easier to capitalize on the openings they create.

When you activate Black Flash against a creature your Brother has damaged since the end of your previous turn, add your Wisdom modifier to the additional force damage dealt by Black Flash.

Level 17: BOOGIE WOOGIE: REVISED

You reach the highest levels of Todo's fighting style and learn to improve upon the original technique.

You create, acquire, or incorporate a specialized percussion instrument similar to a vibraslap.

Striking this instrument counts as clapping for the purpose of activating Boogie Woogie.

Your normal Boogie Woogie range increases to 120 feet.

You also gain access to:

  • Rapid Rattle.
  • Impossible Rhythm.
  • Fifty Swaps.
  • Binding Vow: Limited Rhythm.

Level 17: RAPID RATTLE

Your revised technique allows you to perform multiple exchanges in a fraction of a second.

When you activate Boogie Woogie during your turn, you may spend additional Ki to perform multiple exchanges during the same activation.

Each Ki point spent allows you to perform one exchange.

You may perform a maximum of five exchanges during one activation.

1 Ki: 1 exchange.

2 Ki: 2 exchanges.

3 Ki: 3 exchanges.

4 Ki: 4 exchanges.

5 Ki: 5 exchanges.

Each exchange is resolved sequentially.

A creature or object moved by one exchange may immediately become the target of another exchange.

You may use the same target multiple times.

Level 17: IMPOSSIBLE RHYTHM

Your revised technique changes the battlefield so rapidly that enemies struggle to process what has happened.

When an unwilling creature is successfully moved by Boogie Woogie: Revised, until the beginning of its next turn:

  • It cannot make opportunity attacks.
  • It has disadvantage on its next attack roll.

A willing creature moved by Boogie Woogie: Revised instead gains advantage on its next attack roll made before the end of its next turn.

If the willing creature is your Brother, your Brother may also immediately move up to 10 feet without provoking opportunity attacks.

Level 17: FIFTY SWAPS

You unleash Boogie Woogie at a speed few creatures can comprehend.

Once per long rest, you may spend 5 Ki points to enter a state of perfect rhythm until the beginning of your next turn.

During this time, you may activate Boogie Woogie up to five times without spending additional Ki.

These activations require no action.

You may perform no more than one of these activations during any individual creature's turn.

Although only five exchanges have direct mechanical effects, the technique may appear to observers as dozens of feints, vibrations, movements, and instantaneous changes in position.

Level 17: BINDING VOW: LIMITED RHYTHM

You learn to deliberately restrict one aspect of your technique in exchange for dramatically strengthening another.

Before activating Boogie Woogie, you may spend 3 Ki points and declare a Binding Vow.

For this activation, you may perform only one exchange.

In return, your Boogie Woogie range becomes 300 feet.

Instead of selecting only two targets, you may select up to four eligible targets.

You redistribute those creatures or objects among spaces originally occupied by the selected targets.

For example:

A moves to B's position.

B moves to C's position.

C moves to D's position.

D moves to A's position.

Each unwilling creature must make a Charisma saving throw against your Ki save DC.

If any unwilling creature succeeds on its saving throw, the entire exchange fails.

The Ki points are still spent.

Level 17: WE ARE BROTHERS

Your synchronization with your Brother reaches a level that borders on supernatural.

While you and your Brother are conscious and within 60 feet of one another:

  • You always know your Brother's location.
  • You know whether your Brother is conscious.
  • Neither of you can become frightened while the other remains conscious.
  • You both gain a +1 bonus to AC.
  • You both gain a +1 bonus to attack rolls.
  • You both gain a +1 bonus to saving throws.

Additionally, once per round when your Brother misses an attack against a creature within your Boogie Woogie range, you may use your reaction to activate Boogie Woogie without spending Ki.

You exchange your position with your Brother.

If the creature your Brother attacked is within your reach after the exchange, you may immediately make one unarmed strike against that creature.

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