Warlock
Base Class: Warlock

-

Patron of Legends Spell list

Warlock level 3 - Second level: Death Armor, zone of truth, blindness/deafness, prayer of healing

Warlock level 5 - third level: mass healing word, remove curse

Warlock level 7 - Fourth level: Summon Construct, Death ward

Warlock level 9 - Fifth Level: Dispel evil and good, Raise Dead

Story Telling - Local legends

Summon legends from the past and grant them life, new though dwindling. Your charges equal to proficiency bonus, time limit base thirty seconds (five rounds),  Regain all charges short or long rest. They are but empty vessels lacking their former glory, imitations, for now at least. Requires a bonus action to command them. 

 Max summon cap current: 1

 legend classes: Fighter, Rogue, Wizard, Cleric

Medium humanoid, any alignment

Armor Class: 8(fighter, Rogue) 6(cleric) 4(wizard) + charisma modifier of the user.

Hit points: per Warlock level  x d6 (Fighter, Rogue) d4 (Wizard, Cleric)

speed 30ft (Fighter, wizard, cleric) 40ft (rogue)

 Fighter : STR: 14      DEX: 12      CON: 12       INT:   10    WIS:  11     CHA: 10  

Rogue: STR:  12     DEX:  14     CON:  12     INT:   10    WIS: 12      CHA: 10        

Wizard: STR:  10     DEX: 12    CON:  10     INT:  14    WIS:   12    CHA: 10      

Cleric:  STR:  12     DEX: 12    CON:  10    INT:  10   WIS: 14      CHA: 10         

Saving throws: main stat 

Skills: fighter: athletics) (Rogue: acrobatics) (Wizard:Arcana) (Cleric: medicine)

resistances: none

 Immunities : none

Senses: passive perception 11 (cleric 12)

Languages: (Any language(s) they knew in life, plus one you know.)  

Proficiency bonus: +1

Traits: none

Actions: (Fighter: Strike. choose the Melee weapon: +(3) to hit. reach 5ft. (Battle axe: 1d8+ slashing (d10)) or Reach: 10ft. (Lance: 1d10 piercing)

(Rogue: Shoot: +3 to hit. reach 30/120ft. (Hand crossbow: 1d6 piercing) and Reach 150/600 (longbow: 1d8 piercing)

 (Wizard: Cantrips: Elementalism, Prestidigitation, Chill touch. (+3) to hit  lv.1 : magic missle. (2 spell slots for this spell) and (Dagger (+2 to hit) 1d4 pierce) spell save dc:11

(Cleric: Cantrips: Toll the dead, thaumaturgy. lv.1: Healing word. (2 spell slots for this spell) and  (mace. (+1 to hit) 1d6 blunt) (healers kit)

 Feats: Fighter: Savage attacker Rogue: Speedy Wizard: Magic initiate Cleric: Healer

 

 

Story telling- Living legend

 Your legends have begun to grow in strength, allowing them to regain their egos. Legends can now act independently, taking their turn after the story teller without needing to be commanded and are granted the weapon from their life that suits them instead of a premade weapon. The time for a legends summoning also increases to one minute , and you may now summon one extra legend to the field at a time. Weapon is decided upon creation of said ego, weapons are magical.


Max legend cap: 2 


summon life time: 1 min

Egos: roll d6 when summoning legend

Stoic: Legends with this ego  increase ac by one point.

Brash: legends with this ego gain 5ft of movement extra to their speed.

Keen: legends with this ego have a +1 to perception checks and passive perception.

Sadistic: legends with this ego gain plus one to hit modifier

cold: legends with this ego take -1 damage from all sources. 

Heroic: legends with this ego gain a plus one to damage modifier.

 

 

 

Story telling - Essence

You have remembered not only the stories but what they meant when they first reached you, granting your legends fortification. Fortification: You are now able to add your proficiency bonus when determining a legends Armor class, amount of dice rolled for hp, and their own proficiency bonus. 

 All legends highest stat increases by your proficiency bonus.

Story telling- Major legends (unfinished)

As you have grown stronger so too have the stories your body can support. Now you are able to handle warriors who's true might was staggering back in their day. Only one Major legend may be summoned at a time, major legends require two charges to summon. 

Major legend classes: Fighter, ranger, wizard, cleric

Medium humanoid, any alignment

Armor Class: 10(fighter, ranger) 8(cleric) 6(wizard) + charisma modifier of the user,   

Hit points: per Warlock level x d8 (Fighter, Ranger) d6 (Wizard, Cleric)

speed 30ft (Fighter, wizard, cleric) 40ft (ranger)

 

 Fighter : STR: 16      DEX: 14      CON: 14       INT:   12   WIS:  13     CHA: 12   

Ranger: STR:  14     DEX:  16     CON:  14     INT:   12    WIS: 12      CHA: 12         

Wizard: STR:  12     DEX: 14    CON:  12     INT:  16   WIS:   14    CHA: 12       

Cleric:  STR:  14     DEX: 14    CON:  12    INT:  12   WIS: 16      CHA: 12         

Saving throws: main stat 

Skills: fighter: athletics) (Ranger: acrobatics) (Wizard:Arcana) (Cleric: medicine)

resistances: none

 Immunities : none

Senses: passive perception 11 (cleric 12)

Languages: (Any language(s) they knew in life, plus one you know.)  

Proficiency bonus: +2 

Traits: none

Actions: 

 Feats: Fighter: Savage attacker

Ranger: Speedy

Wizard: Magic initiate

Cleric: Healer

 

 

Story telling- True legends (unfinished)

Medium humanoid, any alignment

Armor Class: d8(fighter, ranger) d6(cleric) d4(wizard) + charisma modifier of the user, +  (1 per point used in the summoning (unlocked lv 6.)

Hit points: per Warlock level x d6 (Fighter, Ranger) d4 (Wizard, Cleric)

speed 25-30ft  40ft (ranger)

 Fighter : STR: 13      DEX: 12      CON: 12       INT:   8    WIS:  11     CHA: 10   (initiative +1)

Ranger: STR:  12     DEX:  13     CON:  12     INT:   10    WIS: 12      CHA: 8         (initiative +2)

Wizard: STR:  8     DEX: 12    CON:  10     INT:  13    WIS:   12    CHA: 10       (initiative +1)

Cleric:  STR:  12     DEX: 12    CON:  8    INT:  10   WIS: 13      CHA: 10         (initiative +1)

Saving throws: main stat 

Skills: fighter: athletics) (Ranger: acrobatics) (Wizard:Arcana) (Cleric: medicine)

resistances: none

 Immunities : none

Senses: passive perception 11 (cleric 12)

Languages: (Any language(s) they knew in life, plus one you know.)  

Proficiency bonus: +2 (+half the players proficiency bonus rounded down) unlock level 10

Traits: none

Actions: (Fighter: Strike. choose the Melee weapon: +(3) to hit. reach 5ft. (Battle axe: 1d8 slashing (d10)) or Reach: 10ft. (Lance: 1d10 piercing)

(Ranger: Shoot: +3 to hit. reach 30/120ft. (Hand crossbow: 1d6 piercing) and Reach 150/600 (longbow: 1d8 piercing)

 (Wizard: Cantrips: Elementalism, Prestidigitation, Chill touch.  lv.1 : magic missle. (2 spell slots for this spell) and (Dagger 1d4 pierce)

(Cleric: Cantrips: Toll the dead, thaumaturgy. lv.1: Healing word. (2 spell slots for this spell) and  (mace. 1d6 blunt)

 Feats: Fighter: Savage attacker Ranger: skilled Wizard: Magic initiate Cleric: Healer

Previous Versions

Name Date Modified Views Adds Version Actions
9/18/2026 10:19:07 PM
4
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes