Barbarian
Base Class: Barbarian

Embrace the Primordial Flame and utilize your own body as fuel for your relentless assault. Path of the Primordial Flame barbarians can consume their own bodies with the flame in order to strengthen their offense, as well as their defenses. Once they reach the height of their power, they can burn even brighter! But be warned, for the stars that shine brightest, burn fastest. 

Level 3: Flaming Fury

When you activate rage, you will take fire damage equal to half of your barbarian level per turn. This fire damage ignores resistances and immunities, but can be reduced by being submerged in water. While this rage is active, once per turn, you may deal an additional 1d6* plus your proficiency modifier of fire damage to creatures you hit with melee weapon or unarmed attacks. Additionally, creatures that hit you with a melee weapon or unarmed attack take fire damage equal to your barbarian level. 

 

*The damage dealt by this skill will increase to 2d6 at level 6, 3d6 at level 10, and 4d6 at level 14

Level 6: Seeping Ember

While your Rage is active, all fire damage you deal ignores resistances, and treats immunities as resistances. 

Level 10: Burning Body

You gain resistance to fire damage, and while your rage is active, the fire damage you take once per turn from your rage creates a 10 foot area around you where creatures will take that damage plus your proficiency modifier. 

Level 14: Burning Brighter at Both Ends

When your rage is active, you can choose to activate this version of it to double your damage taken from the rage, but also double the benefits which you gain from the rage. Healing on you while this is active is half as effective, and water has no effect on the damage. 

Path Of The Primordial Flame Image

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