Paladin
Base Class: Paladin

A "simple knigh", this i probably how you would discribe yoursel. But you are far more than that. You are a holy knight, blessed by Illmater. And even if you are faithless, because Illamter said "No need of faith to do good" to the first paladin of protection. You are the shield of the Weak, you are the bulwark agaisnt the Strong.

Tenets:

- Stand for the Weak: A weak is someone with less Max HP than you, or on the verge of death and asking for mercy. 

-Bow for no Strong: A strong is someone with equal or more Max HP than you, or willing to hurt or overpower a weak

-Be the shield: None can accept pain like you, for you are strong, and you shall aim to take the most damage in a battle, physical or mental.

-Death isn't free: Death is never a good option. But it can be the best. Be prepared, paladin, for lives can be lost, but none shall be spoiled. Kill less, save more.

Level 3: Channel Divinity: Shield the Weak

 For an Action or a Reaction, you can use a charge of Channel Divinity and cast a magical shield forming a sphere (3m / 9ft) around you. For any damage dealt to a Weak inside that shield, you take all their damage. If you succed a Constitution Saving Throw, you take only half the damages (they still suffer none).

Level 3: Channel Divinity: Break the Strong

On an attack that touch (a Strong), you can use a Channel Divinity. The enemy need to succed a Constitution Saving Throw (DD = 8 + [PaladinLV/2] + Profeciency Bonus).

If the enemy fail, he is Broken for 3 turn.

When broken:

- Disadvantange on all phisical throw (attack, damage, etc)

- a Debuff of (Charisma Modifier) to all magical Throw (attack, DD, damage, etc)

Level 7: Bulwark

At Level 7, you can take (and loose) a defensive stance for a Bonus action. As long as you are in this stance, you loose half your Movement Speed but add your Proficiency Bonus to your AC and your Opportunity Attack. And for anyone starting it's turn in your Melee Range, you get a free Opportunity Attack.

At Level 18, you also get a free Opportunity Attack for anyone entering or attacking from inside your Melee Range.

Level 15: Casteling

At Level 15, you can use your reaction to move between an ally and an enemy attacking them. That movement is twice your normal Movement (even if depleted). As you get in front of your ally, you add your Cha to your AC until your turn.

If you are in Bulwark, you keep the defencive stance.

It counts as an unstoppable dash, not a disengagement.

The bonus is usable once per short rest.

Level 20: Paragon of the Weak

At Level 20, you can raise your "banner" (fist, weapon, shield, banner, etc). As you raise your banner, every ally within sight and hearing distance gain:

- your Cha at their AC

- Your Cha at their Attacks (Attack roll and Dmg roll)

The bonus stands for a minute, even if the paladin falls in combat or if the ally suffer fear.

The bonus purge the fear one, but don't give immunity to fear.

The bonus is usable once per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2025 3:27:28 PM
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9/19/2026 1:13:22 PM
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