Base Class: Sorcerer
Chronomancers are those attuned to the flow of time, usually born at the dawn of an important era in time. Their magic often goes unnoticed by the average person, but their knack for success often leads them to positions of power and legends of their exploits. Their unique attachment to time itself allows them, with proper training, to impart their will upon it.
Timeweaver
You bend the flow of time to shift reality to another outcome. Once per short rest, when an attack roll or saving throw is made within 30 ft of you, you can use your reaction to bend time and force that roll to be made again, adding or subtracting your Wisdom modifier from the new roll (your choice).
Chronoshift
You accelerate or decelerate time for a single creature of your choice within sight. Once per long rest, you can use a bonus action to choose one creature you can see (including yourself) within 30 feet and cast either Haste or Slow on that creature without using a spell slot or material component. A Haste or Slow spell cast by this effect does not require concentration, but only lasts for a number of rounds equal to your Wisdom modifier.
Rewinder
Once per long rest, as a reaction, you can use 3 of your sorcery points to rewind yourself to the location you started your turn in two rounds ago, recovering 1d8 + your Wisdom modifier hit points. If you used this feature as a reaction to being attacked, the attack misses if it would not hit you in the location you return to. When you return, you discharges magical energy from the shift in time, dealing your sorcerer level + your Wisdom modifier in force damage to all creatures within 10 feet of the point you returned to.
Moment Out of Time
Due to your mastery over the forces that dictate time itself, you have gained the ability to manipulate its details at will. Once per long rest, you can cast Time Stop without a spell slot. Additionally, whenever you cast Time Stop , its limitations change in the following ways:
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Posted Sep 25, 2018Cool concept.
Make sure to specify the level at which you gain each ability.
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Posted Sep 16, 2018Hey I appreciate the feedback! I do plan on making an new version so I'll go point by point on what I think about your suggestions:
1) I do realize sorcerer is CHA based; I had hoped to make Wisdom a secondary stat for thematic purposes, but you've got a point considering a sorcerer needs CON and DEX too for survival. I'll probably change that up to CHA when I revise this class.
2) I actually hadn't noticed each sorcerer origin having an always-active effect. If I do go with the AC suggestion I'd probably do AC = 10 + DEX + CHA so its more in line with the other unarmored defenses that already exist.
3) Yeah, I think your suggestion is a good change.
4) I don't actually see a way to interpret that as "time stop whenever I want" since the following text is explicit about time stopping once per long rest, but I'm thinking about changing that anyways. It'll likely be: Time Stop is added to your list of known spells and doesn't count towards spells you know, and you can use 9 sorcery points to cast it. If I do that, I may have Rewinder be once per long rest and no sp cost, but it's still up in the air a bit.
Thanks for taking time to comment on this! I think a lot of what you've said will be useful in the next revision I do for this subclass.
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Posted Sep 15, 2018Very nice subclass thematically. However, there are things to improve upon:
1) I would like to remind you that Sorcerer is a CHA-based spellcaster, and as such, the WIS modifer is likely to be average for this class.
2) Also, all of these abilities are limited (Once per X Rest). Every other Sorcerer has at least 1 ability that is always active (e.g. Otherworldly Wings, Draconic Resilience, Eyes of the Dark). You should probably have something similar here, maybe like an AC = 10 + CHA + CON, to represent your character slowing and speeding up time to dodge attacks.
3) Rewinder. Rewinder is already limited to the amount of Sorcerer points a Sorcerer has, so I wouldn't also place the restriction of "Once per long rest" on it too. However, I would then up the cost to 4 Sorcerer points in order to compensate.
4) Moment Out of Time. Change the flavour text so it doesn't say "at will". Ex-Warlocks may interpret it as "Time Stop whenever I want".
If these changes were made, I would be very happy to play this class.
Now I just have to determine how my character got these abilities...