Fighter
Base Class: Fighter

"We're the Liu, the Association that solely exists for war"

Among the Many Associations, the Liu is the most straightforward, contracted to deal with large-scale battles. Be it an all-out war, a siege on a single location or monster, or anything in-between, the Liu can and will fight the battle.

Fervor - Level 3

"The momentum of a wild vigor will make the heaviest rocks drift"
- Xiao, Liu Section 1 Director

Violent Flame
When you hit with a weapon attack against a creature vulnerable to Fire damage, or when landing a critical hit, all damage dice that deal fire damage roll their maximum value.
At level 7, the Fire damage dealt with an attack is doubled when this feature triggers, applied after the dice's rolls are maximized.
At level 15, this feature also triggers when hitting a creature that lacks resistance or immunity to fire damage.

Burning Flash
When you hit a creature with a weapon attack, deal (half of proficiency bonus, rounded down)d4 extra Fire damage.
At level 10, deal (half of proficiency bonus, rounded down)d6 extra fire damage instead.
At level 15, deal (half of proficiency bonus rounded down +1)d6 extra fire damage instead.
At level 18, deal (proficiency bonus +1)d6 extra fire damage instead.

Frontal Assault - Level 7

"If you feel that you’re in peril, don’t mind me and retreat"

Inner Ardor
If you have moved less than 15 feet during your turn, all damage you take is reduced by your proficiency bonus. You gain resistance to Fire damage.
At level 10, Ally creatures within 20 feet of you also gain the effects of this feature.

Coordinated Assault
When you hit a creature with an attack, if an ally creature other than yourself makes an attack against that creature before the start of your next turn, both you and the triggering ally gain a +2 bonus to attack and damage rolls until the end of your next turn. This can only trigger for one ally each round.

Emotional Turbulence - Level 10

"You fought with me till the end... and perished..."
"I feel lonely as a dragon soaring in the air, my heart heavy with regret..."

Fervid Emotions
At the end of every third round of combat, your Emotion Level increases by 1. You gain stacking bonuses depending on your Emotion Level. Your Emotion Level resets to 0 at the end of combat. Your Emotion Level has a maximum of 5:

Emotion Level 1: Your movement speed increases by 5 feet.
Emotion Level 2: Your movement speed increases by 5 feet again, and when you are hit with an attack, reduce the damage by (emotion level -1)d4, this cannot reduce damage taken below 1.
Emotion Level 3: You may use an additional Bonus Action during each of your turns, provided you have separate features that allow you to use each Bonus Action.
Emotion Level 4: You can take one additional Reaction each round, but you can't take more than one Reaction in response to the same trigger.
Emotion Level 5: You may use an additional Action on each of your turns, you may still only use action surge once on each of your turns.

Additionally, you gain immunity to the Frightened Condition.

Forming Storm; Hate
While your Emotion Level is 3 or higher, you may use an action to unleash a large wave of Fire. All creatures you choose within 40 feet of you must make a DC (8 + your proficiency bonus + your strength or dex mod) Constitution Saving throw, on a failure, they take damage dice equal to (Emotion Level − 1). Choose one weapon you are wielding; these dice use that weapon's damage die, They also take (Emotion level +1)d6 fire damage. On a success, the creature takes Half damage.
You may not use this feature again until your Emotion Level increases. If your Emotion Level is at 5, you regain use of this feature when your Emotion Level would increased.

Hugging a Wildfire, Sitting on Brushwood - Level 15

"... I won't collapse or succumb to fear out of the despair I brought onto myself."
"There's nothing that a human... that I cannot overcome..."
"I believe that I will reach the ideal consequence if I remain steadfast and proceed with perseverance..."
"I Sincerely, ingenuously believe this..."

An Effloresceance :: Child of the Nine Dragons
At the start of your first turn while your Emotion Level is 3 or higher, your "Ego" partially manifests, a power derived from the very Core of your being and Beliefs.
While your Ego is partially manifested, you and all Allies within 50 feet of you gain resistance to Fire Damage, immunity to the Charmed condition, and whenever you are hit by an attack, the creature that hit you takes Fire damage equal to your Armor Class. Additionally, you and all your allies within 50 feet of you ignore resistance and immunity to Fire damage.

While your Ego is partially manifested, once per turn, when a creature targets you with an attack, but before the attack roll is made, you can activate "Reverse Scale". If the attack you activated Reverse Scale on misses you, you take 2d4 Psychic damage. If you are hit by an attack that you activated Reverse Scale on, your attack rolls and damage rolls gain a +3 bonus until the end of your next turn and you take 3d6 Psychic damage.

When you land a critical hit against a creature while your Ego is partially manifested, they are inflicted with "Force of a Wildfire". Whenever the creature takes Fire damage after being inflicted with Force of a Wildfire, each ally of that creature within 30 feet of it takes Fire damage equal to half the Fire damage dealt to the creature. Force of a Wildfire then ends.

Your Ego remains Partially manifested until combat ends.

The Iron Lotus - Level 18

"Fear is born for there is hope, but bravery is born because there is fear..."
"Without all these, there is no life. And what is life without a reason to live...?"
"So why would I not bask in this sensation of vitality?"
"I will still fight for my own sake."
"Not to disregard the colleagues who gave their lives for me."
"... No. Rather I would be disregarding their sacrifice if I gave up here because of what happened to them..."
"Even if I am alone, night will come. And every night is followed by Dawn. A mere star that will fade cannot hope to best the light of the Rising Sun."
"Be prepared; for today, a Star of the City shall Fall."

Warfront at Daybreak
When your Emotion Level reaches 5, your Ego Fully Manifests.
While your Ego is manifested, you gain the following features and abilities, on top of the abilities from your partial manifestation:

Bā Xià: You and all allies within 50 feet of you become immune to fire damage. You also become immune to Cold damage.
Brilliant Daybreak: At the start of each of your turns, all creatures you choose within 50 feet of you take 3d6 Fire damage.
Chī Wěn: When you are hit by an attack that deals Fire damage, you regain a number of hit points equal to the Fire damage dealt by the attack before your Fire immunity is applied.
Jiāo Tú: When a creature you can see within 40 feet of you targets an ally with an attack, you can use your reaction before the attack roll is made to redirect the attack to yourself. You gain a +4 bonus to AC against that attack and all other attacks made by that creature until the end of its turn.
Pú Láo: Whenever your Emotion Level would increase, you can choose any number of creatures within 20 feet of you. Until the end of each chosen creature's turn, its attack rolls and spell attack rolls have a +0 modifier, regardless of its normal attack or spell attack bonus.
Fiery Dragon Slash: All bludgeoning, slashing, and piercing damage you deal is converted into fire damage. Your weapon attacks gain a +2 bonus to attack rolls.

Liu Association Fixer Image

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