Sorcerer
Base Class: Sorcerer

Arcane Sorcerers carry pure arcane magic in their bloodline, usually due to being descended from a powerful wizard or similar archmage. They have innate knowledge of all things magical, and have a knack for the fundamentals of magic.

Features by Level:

  • Level 3: Arcane Sorcery Spells, Mystic Knowledge 
  • Level 6: Sorcerous Potency
  • Level 14: Ancestral Manifestation
  • Level 18: Perfected Arcana

Level 3: Arcane Spells

At each listed level, you gain the following spells, always having them prepared without having it count against your maximum known Sorcerer spells. In addition, when you learn new spells, you can choose spells from the Wizard spell list.

  • Level 3: Magic Missile, Shield, Enhance Ability, Misty Step
  • Level 5: Dispel Magic, Glyph of Warding
  • Level 7: Arcane Eye, Fabricate
  • Level 9: Legend Lore, Wall of Force

Level 3: Mystic Knowledge

You have innate understanding of arcane magic and magical lore. You gain the following benefits:

  • Sorcerous Lore: You add your Charisma modifier to Arcana and History checks you make.
  • Fundamental Arcana: You can cast Mage Armor at will without a spell slot as a Sorcerer spell, and you know your choice of the cantrip Mage Hand, Mending, or Prestidigitation.
  • Raw Magic: You can choose to change the damage type of your damage-dealing spells to Force damage.

Level 6: Sorcerous Potency

You add your Charisma modifier to the damage of your Sorcerer cantrips. In addition, you have advantage on spell attack rolls while currently at over half your full Hit Points.

Level 14: Ancestral Manifestation

As a bonus action, you can expend 4 Sorcery Points to harness pure magic from your ancestry. For 1 minute, all spells you cast that expend a spell slot count as being cast using a spell slot one level higher than the one used, and you have advantage on spell attack rolls. In addition, while active, targets have disadvantage on saving throws against your spells.

Level 18: Perfected Arcana

All spells you cast that deal damage and require an attack roll deal half damage on a failed roll or successful saving throw if it doesn't do that already. In addition, your Ancestral Manifestation only costs 1 Sorcery Point now.

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