Base Class: Monk
Masters of manipulating the flow of electricity within their own bodies monks who practice the way of the Raiju make for stalwart defenders and dazzling foes to behold. Calling upon powers rarely seen beyond druids or sorcerers these monks can often be mistaken for practitioners of the arcane arts but those who seek to exploit this by engaging with them in hand-to-hand combat find that they are even more dangerous up close.
Charged Strikes
The monk gains resistance to lightning damage.
Anytime the monk makes an unarmed strike attack using a bonus action, including the Flurry of Blows class feature,treat the attack as the cantrip Shocking Grasp. You still use Dexterity to resolve the hit roll.
Anytime the monk takes lightning damage they may use a reaction to cast Shocking Grasp in this way at the source of the damage regardless of range.
Storm Wreath
The monk may cast the spell Thunderwave for 1 Ki point.
The monk may activate Storm Wreath for 1 Ki point. This lasts for 1 minute or until the monk falls unconscious. While active any creature that begins their turn within 5 feet of the monk take 1d6 lightning damage. This damage is doubled to 2d6 lightning damage if the creature is grappled by the monk or is grappling the monk. This ability may be used once per short rest.
Lightning Dash
As a bonus action the monk may spend 3 Ki points to use a Lightning Dash. Pick a single point within double the monk's current movement speed. The monk may immediately move to that point in a straight ignoring any intervening creatures as though they had a flying speed of that distance. Any creatures the monk passes within 5 feet of or through must make a Dexterity saving throw and take 6d6 lightning damage, half on a successful saving throw.
Lightning Rod
The monk may spend 4 Ki points to deal 10d6 Lightning damage to every creature within 10 feet of them and are Restrained until the end of the monk's following turn. A successful Constitution save will prevent the creature from being restrained.







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