Base Class: Paladin
An Oath of Hope Paladin is dedicated to creating a better future, and bringing hope to those without. They are usually either dedicated to a grand goal, or the general spreading of hope. These Paladins are a burning light of hope on the battlefield, utilizing radiant attacks, rallying their allies, and grabbing hope from the jaws of despair.
These Paladins often venerate beings which they consider sources of great hope, such as Bahamut and Tyr
These Paladins share the following tenets:
- Embody hope for the hopeless.
- Refuse to let despair prevail.
- Never lose your own hope.
Level 3: Oath of Hope Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Hope Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Bless, Sanctuary |
| 5 | Shining Smite, Lesser Restoration |
| 9 | Beacon of Hope, Remove Curse |
| 13 | Death Ward, Aura of Life |
| 17 | Greater Restoration, Mass Cure Wounds |
Level 3: Heal the Hopeful
As an action, you can expend one use of your Channel Divinity and restore Hit Points to creatures of your choice within 30 feet of yourself, which can include you. The total number of Hit Points equals 2d8 plus your Paladin level, divided among the chosen creatures however you like. Creatures healed by this effect also gain a bonus 1d4 to their next ability check, attack roll, or saving throw.
Level 7: Aura of Radiance
You and your allies gain radiant damage on attacks equal to your proficiency bonus while in your Aura of Protection.
Level 15: Surge of Hope
Your magical smite now surges with power. Whenever you cast Divine Smite, the creature hit takes additional radiant damage equal to your Charisma modifier plus your Proficiency bonus.
Level 20: Bringer of Hope
As a Bonus Action, you can imbue your Aura of Protection with holy power, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
Guiding Hope. You can use your reaction to give yourself or an ally advantage on a saving throw.
Endless Hope. If you were going to drop to 0 hit points, you may expend a spell slot in order to remain at 1 hit point instead.
Blessing Aura. You and your allies gain the effects of the Bless spell when beginning their turn within your aura.
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