Base Class: Sorcerer
Prerequisite: To choose this subclass, you must be an Aasimar.
Aasimar Sorcerers are paragons of their species, using celestial magic to heal the sick and smite the evil. They embrace their innate holy magic and goodness, spreading acts of kindness and goodwill among the people of the world.
Features by Level:
- Level 3: Aasimar Spells, Celestial Magic
- Level 6: Celestial Manifestation
- Level 14: Holy Smite
- Level 18: Mystic Revival
Level 3: Aasimar Spells
You can choose from the Cleric spell list when you learn new spells, and you have the following spells always prepared when you reach each listed level.
- Level 3: Guiding Bolt, Healing Word, Lesser Restoration, Zone of Truth
- Level 5: Mass Healing Word, Spirit Guardians
- Level 7: Aura of Life, Guardian of Faith
- Level 9: Flame Strike, Greater Restoration
Level 3: Celestial Magic
You can change the damage type of your spells to Radiant damage. In addition, when you cast a healing spell, you heal an additional 1d6 HP to one target of the spell.
Level 6: Celestial Manifestation
You can use your Celestial Revelation a number of times per long rest equal to your Charisma modifier instead of just once per long rest. In addition, while under the effects of your Celestial Revelation, you can spend 1 sorcery point when you cast a spell to increase any damage dealt or hit points healed by your Charisma modifier.
Level 14: Holy Smite
Once per long rest, you can cast Flame Strike without a spell slot. When you do so, it deals Radiant damage, and only targets you choose in the area take the damage.
Level 18: Mystic Revival
You can cast True Resurrection once per month without a spell slot.
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