Base Class: Fighter
A Swordmaster specializes in one weapon: the sword. Although a basic weapon with many variants, it's one of the most handy in a battle, and can be used with extreme skill by a Swordmaster. They train to perfect their ability to use a blade to it's full extent, parrying and slicing with extreme skill.
Features by Level:
- Level 3: Adept Swordsmanship, Sword Techniques
- Level 7: Slashing Rush
- Level 10: Expert Swordsmanship
- Level 15: Sharpened Senses
- Level 18: Masterful Swordsmanship
Level 3: Adept Swordsmanship
You double your proficiency bonus on attack rolls made with Greatswords, Longswords, and Shortswords. In addition, the following weapons gain the listed benefit when wielded by you:
- Greatsword: While wielding a Greatsword, it can reach enemies of up to 10 feet away from you instead of just 5 feet away.
- Longsword: When you hit a target with a Longsword, you can use a bonus action to make another attack against the same target with the Longsword.
- Shortsword: While wielding one or more Shortswords, you gain a +1 bonus to armor class.
Level 3: Sword Techniques
You know three of the following Techniques of your choice, gaining their benefits. Upon finishing a long rest, you can change what Techniques you know.
- Berserker's Blade: While wielding a Greatsword or a Longsword, you can attempt an Intimidation check as a bonus action after making an attack, with a DC equal to the target of your attack's armor class. On a success, the target of your attack is Frightened for 1 minute.
- Duelist's Blade: While wielding a Longsword or Shortsword in one hand and no other weapons, you deal an additional 1d6 damage of the same type as the weapon.
- Flurry Rush: While wielding two Shortswords, one in each hand, your speed increases by 10 feet.
- Perfect Deflect: While wielding a Greatsword, Longsword, or Shortsword, you can use a reaction upon being hit with a weapon attack to attempt to parry it. Attempt an Athletics or Acrobatics check against the target's armor class. On a success, the damage from the triggering attack is halved.
- Stab and Slash: You can change the damage type of attacks you make with Greatswords, Longswords, or Shortswords to Piercing or Slashing damage instead of the normal damage type, choosing which type when you make the attack.
Berserker's Blade
While wielding a Greatsword or a Longsword, you can attempt an Intimidation check as a bonus action after making an attack, with a DC equal to the target of your attack's armor class. On a success, the target of your attack is Frightened for 1 minute.
Duelist's Blade
While wielding a Longsword or Shortsword in one hand and no other weapons, you deal an additional 1d6 damage of the same type as the weapon.
Flurry Rush
While wielding two Shortswords, one in each hand, your speed increases by 10 feet.
Perfect Deflect
While wielding a Greatsword, Longsword, or Shortsword, you can use a reaction upon being hit with a weapon attack to attempt to parry it. Attempt an Athletics or Acrobatics check against the target's armor class. On a success, the damage from the triggering attack is halved.
Stab and Slash
You can change the damage type of attacks you make with Greatswords, Longswords, or Shortswords to Piercing or Slashing damage instead of the normal damage type, choosing which type when you make the attack.
Level 7: Slashing Rush
If you have moved at least 10 feet on your turn before making any attacks, you gain advantage on melee attack rolls with Greatswords, Longswords, and Shortswords for the rest of your turn.
Level 10: Expert Swordsmanship
You gain the following benefits dependent on what weapon you are wielding.
- Greatsword: Greatswords deal 3d6 damage instead of 2d6 when wielded by you. When attacking a target within 5 feet of you while wielding a Greatsword, you have advantage on attack rolls made with it.
- Longsword: Longswords deal 2d8 damage instead of 1d8 when wielded by you, or 2d10 when wielded with two hands. When wielding a Longsword in one hand, you have advantage on attack rolls made with it.
- Shortsword: Shortswords deal 2d6 damage instead of 1d6 when wielded by you. When dual-wielding Shortswords, you have advantage on attack rolls made with them.
Level 15: Sharpened Senses
You ignore cover when attacking with Greatswords, Longswords, or Shortswords, and you gain Truesight to a range of 10 feet.
Level 18: Masterful Swordsmanship
When attacking with a Greatsword, Longsword, or Shortsword, you always get a critical hit on a successful attack roll.
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