Paladin
Base Class: Paladin

Paladins that follow the Oath of Dragonkind seek to emulate the might and awe of dragons.

Tenets of Dragonkind:
  • You must battle with honor and nobility
  • You must have respect where it is due
  • You must show no mercy to the wicked
  • You must settle for nothing less than perfection

Features by Level:

  • Level 3: Draconic Smite, Oath of Dragonkind Spells, Draconic Soul
  • Level 7: Aura of Might
  • Level 15: Dragonscale Defense
  • Level 20: Draconic Manifestation

Level 3: Draconic Smite

You can change the damage type of your melee weapon attacks and spells to your choice of Acid, Cold, Fire, Lightning, or Poison damage, chosen when you make the attack. In addition, when you hit a target with a melee weapon attack, you can use a bonus action immediately after to deal 2d6 damage of one of the damage types listed above to the target of the initial attack. At 5th level, this damage increases to 3d6.

Level 3: Oath of Dragonkind Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Dragonkind Spells table, you thereafter always have the listed spells prepared.

Oath of Dragonkind Spells
Paladin Level Spells
3 Command, Searing Smite
5 Alter Self, Dragon's Breath
9 Fly, Protection from Energy
13 Elemental Bane, Fire Shield
17 Hold Monster, Summon Dragon

Level 3: Draconic Soul

You gain the following abilities:

  • Dragon's Breath: As a Bonus Action, you can expend one use of Channel Divinity to breathe draconic energy. Targets in a 15 foot cone originating from you must succeed on a Dexterity saving throw against your Paladin spell DC or take 2d6 damage of your choice of Acid, Cold, Fire, Lightning, or Poison damage (chosen each time you use the breath weapon) on a failed save and half as much damage on a success. This damage increases to 3d6 at 7th level and 4d6 at 15th.
  • Dragon's Claws: You can use Charisma for the attack rolls and damage of your melee weapon attacks and unarmed strikes instead of Strength or Dexterity.
  • Dragon's Scales: Your maximum hit points increases by one for each level you have.
  • Dragon's Tongue: You can speak, read, and write Draconic.

Level 7: Aura of Might

Your armor class while armored increases by 1.

In addition, whenever an enemy enters your Aura of Protection for the first time on a turn or starts their turn there, the enemy must succeed on a Wisdom saving throw against your Paladin spell DC or gain the Frightened condition until the start of their next turn.

Level 15: Dragonscale Defense

Upon taking Acid, Cold, Fire, Lightning, or Poison damage, you can use a reaction to gain resistance to that damage against the triggering attack, and the resistance remains until the start of your next turn. In addition, you can cast Protection from Energy as a bonus action without a spell slot once per long rest.

Level 20: Draconic Manifestation

As a Bonus Action, you can empower yourself with draconic might for 1 hour. You can do this once per long rest. For the duration, you gain the following benefits:

  • Draconic Wings: You gain a flying speed of 40 feet while not wearing heavy armor.
  • Enchanting Majesty: You gain advantage on all Persuasion and Intimidation checks.
  • Primordial Fury: Your weapon attacks deal an additional 4d8 damage of your choice of Acid, Cold, Fire, Lightning, or Poison damage on a hit (chosen when you make the attack). In addition, when your attacks miss, they deal half the normal damage.
  • Resilient Scales: You gain a +2 bonus to armor class.

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