Wizard
Base Class: Wizard

Where one wizard may choose to focus on one school of magic to master it to perfection, the Elementalist takes a far wider approach, learning how to alter their spells around the elements. While such a wizard cannot transmute as well as a transmuter, or conjure as well as a conjurer, their understanding of the basic building blocks of the world allows their magic to be far more versatile and responsive.

Elementalists study the primordial magic connected to the elemental planes. You learn to protect yourself against the elements, alter the elemental effects of the spells you cast, and eventually become one with the elements yourself.

Elemental Ward

At 2nd level, you have studied one element in depth, making it less harmful to you. Choose one damage type from acid damage, cold damage, fire damage, lightning damage, or thunder damage. You gain resistance to that damage type. Whenever you gain a level in this class you may exchange your chosen resistance for another on the list.

Acid Resistance

You become resistant to acid damage.

Cold Resistance

You become resistant to cold damage.

Fire Resistance

You become resistant to fire damage.

Lightning Resistance

You become resistant to lightning damage

Thunder Resistance

You become resistant to thunder damage.

Mage of the Elements

Starting at 2nd level, you have uncovered the secrets behind the magics controlling the elements and have become extremely familiar with these.As you gain levels in this class, you will learn some additional spells, as shown on the Mage of the Elements table, and can add them to your spellbook at no cost.

You always have these spells prepared, they don't count against the number of spells you can prepare, and they are considered wizard spells for you.

Wizard Level Spells
2nd Thunderwave
3rd Flame Blade
5th Call Lightning
7th Elemental Bane
9th Conjure Elemental

Transform Elements

Beginning at 6th level, your intensive study of elemental energies allows you to substitute the elemental damage of a spell you cast for another. When you cast a spell that deals acid damage, cold damage, fire damage, lightning damage, or thunder damage, you can use a bonus action to change the damage type to another from that list.

If the spell has a casting time of 1 bonus action or reaction, you can use this feature without using a bonus action.

You can use this feature a number of times equal to one plus your Intelligence modifier. You regain all expended uses when you complete a long rest.

Elemental Shape

At 10th level, you add the polymorph spell to your spellbook if it is not there already and you always have it prepared, yet it doesn't count against the number of spells you can prepare.

You gain the ability to use this spell to become one with the elements. When you cast polymorph on yourself, you can choose to transform into an air elemental, earth elemental, fire elemental or water elemental instead of a beast. While transformed, you have advantage on constitution saving throws to maintain concentration on this spell.

Improved Elemental Ward

At 14th level, you have become a master in the understanding of one elements, making it harmless to you. Choose one damage type from acid damage, cold damage, fire damage, lightning damage, or thunder damage. You gain immunity to that damage type. Whenever you gain a level in this class you may exchange your chosen immunity.

Additionally, whenever you are targeted by a spell or an attack that deals acid damage, cold damage, fire damage, lightning damage, or thunder damage, whether or not you take the damage, you can harness that elemental energy and propel it further. You can use a reaction to cause up to three streaks of elemental energy to arc from you towards three different creatures you can see within 60 feet of you. Each of them take damage of the same type that you were targeted with equal to 1d8 + your intelligence modifier.

Acid Immunity

You become immune to acid damage.

Cold Immunity

You become immune to cold damage.

Fire Immunity

You become immune to fire damage.

Lightning Immunity

You become immune to lightning damage.

Thunder Immunity

You become immune to thunder damage.

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