Wizard
Base Class: Wizard

The School of Combat isn't a wizardry school of magic, but rather a slight detraction from magic to discover a way of fighting that has rarely been seen before. Detractors of the school claim that this is against all of what wizards stand for, a pursuit of knowledge and understanding of arcane. Those who follow this school understand that is a naive way of thinking that has gotten many a wizard killed. This school teaches wizards to pick up the blade and learn the ways of combat to better protect themselves in the battles to come. Show the world that you are more than just a studious mind but a keen fighter with heart braver than any others.

Art of Combat

At 2nd level, a student that selects this school must learn the art of combat and thus gains proficiency in the Athletics or Acrobatics skill, your choice. In addition, they may choose any two martial weapons to become proficient with, as well as a proficiency with light armor.

Wit Above Reflexes

Beginning at 2nd level, instead of adding your Dexterity modifier to Armor Class, you can choose to add your Intelligence modifier to Armor Class.

Fast Thinking

Starting at 2nd level, as a reaction, you gain resistance to all damage until the start of your next turn. You can use this ability once per short rest.

You gain an additional use of this ability at level 6, as well as an additional use at level 10.

Combat Caster

Beginning at 6th level, when you use the attack action on your turn, you may use a bonus action to cast a cantrip with a normal casting time of 1 action.

Keep Focused

Starting at 10th level, if you made an attack or spell attack during your turn while you are concentrating on a spell, you gain a bonus to AC and Constitution saving throws equal to you Intelligence modifier until the start of your next turn.

One With Combat

Starting at 14th level, while you are concentrating on a spell, your weapon attacks gain advantage and additional force damage equal to your Intelligence modifier.

In addition, once per short rest when your concentration on a spell is broken, you may use a reaction to cast a new concentration spell, but cannot cast any level 1 or higher spells until the end of your next turn.

Previous Versions

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10/30/2019 9:42:51 PM
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