Base Class: Paladin
Oath of Purpose
You believe with your entire being that you serve a right cause and that your deity strengthens your resolve even further.
When choosing this subclass you receive the following benefits:
You gain advantage on all saves relating to your mind.
Once per long rest you can offset 1 damage roll befor knowing the result.
Level 3: Mental Smite
1st level spell: Mental Smite
As a bonus action look at a creature within 80ft of you, on a succesful attack roll (INT) the creature takes 2d8 holy damage. Casting this spell at higher levels adds 1d8 to the damage roll.
Level 7: Visions for justice
At will or as an action you can target a creature with a lower INT score than yourself and peer into their mind, untill your next turn you gain advantage on saves against the chosen creature and you may be able to extract knowledge from them.
Creatures hit by this ability become unable to dodge your mental smite ability.
Level 15: Brain over brawn
Your mind has become a weapon against your enemies and a protection for your friends.
once during each short rest you can relay your mental state to all allies within 120ft and grant them advantage on any roll they perform for 2 turns
Once during each short rest you can attack and cripple the mind of all enemies you see within 120ft and grant them disadvantage on all rolls against your allies
Level 20: Mind meld
Your mind becomes omniscience, your INT becomes 21
You have advantage on all rolls, you cant be surprised, all allies within 60ft of you share these benefits.
all enemies within 30ft of you must succeed on a dc18 INT save or take 4d6 psychic damage and become mind crippled, leaving them vulnerable and unable to take actions
Previous Versions
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10/3/2026 11:07:30 PM
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Coming Soon
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