Wizard
Base Class: Wizard

The Oracles of legends peer into the future and see the truth. Novices of the craft can only see minor glimpses, masters gain a second sight.

Shattered Scrying

You can roll a 1d20 to peer through the future and gain insight into a question you have. Ask the DM a question and based on the quality of your roll, you are to be given up to three brief visions of the future. You can only perform this once per long rest.

Eye of Tattered Visions

You have advantage on Arcana, Religion, and History checks regarding Divination and Truesight. Your INT modifier is also added to your DEX saving throws. You lose these effects while you are blinded and regain them while the blinded condition fades.

Orb of True Insight

You can choose any target you can see and as a bonus action, you gain not only information on their resistances and vulnerabilities, but their current thoughts and intentions in the given moment. Concentration on this can last up to 5 minutes, but the creature becomes aware of your magic based on their passive insight. One point in their passive insight is 5 minutes minus 20 seconds. If the creature has 15 or higher passive insight, they know immediately.

Seer

You now possess Truesight for 60ft. At level 14, it's raised to 120ft. At level 17, it's raised to 300ft. At level 20, your truesight is unlimited.

Beyond the Veil of Truth

You gain +5 to your passive perception and perception check bonus. If you are required to make an INT saving throw, you pass automatically.

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