Base Class: Fighter
The Spellblade is a Fighter who has learned to channel innate magic through their martial abilities
Level 3: Improved Critical
Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20.
Level 3: 3rd Level Spellcasting
You gain the ability to cast spells.
Spellcasting Ability- Charisma is your spellcasting ability.
Your magic comes from your supernatural nature rather than study.
Level 7: 7th Level- War Magic
When you use your action to cast a spell, you can make one weapon attack as a bonus action.
Level 3: Remarkable Athlete
Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics) checks.
In addition, immediately after you score a Critical Hit, you can move up to half your Speed without provoking Opportunity Attacks.
Level 7: Additional Fighting Style
You gain another Fighting Style feat of your choice.
Level 10: Heroic Warrior
The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Inspiration whenever you start your turn without it.
10th Level- Arcane Defense
Your magic helps protect you in battle.
When you are hit by an attack, you can use your reaction to cast Shield, provided you know the spell and have a spell slot available.
Level 15: 15th Level- Improved War Magic
When you cast a spell using your action, you can make two weapon attacks as a bonus action instead of one.
Level 15: Superior Critical
Your attack rolls with weapons and Unarmed Strikes can now score a Critical Hit on a roll of 18–20 on the d20.
Level 18: Survivor
You attain the pinnacle of resilience in battle, giving you these benefits.
Defy Death. You have Advantage on Death Saving Throws. Moreover, when you roll 18–20 on a Death Saving Throw, you gain the benefit of rolling a 20 on it.
Heroic Rally. At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are Bloodied and have at least 1 Hit Point.
Level 18: 18th Level- Master Spellblade
You become completely comfortable switching between magic and physical combat.
When you take the Attack action, you can replace one of your attacks with a spell that has a casting time of one action.
Previous Versions
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