Base Class: Fighter
A Remastered Ver. of a subclass I thought was really cool.
Level 3: Dance of Steel
Blade Parry
At 7th level, your reflexes and agility make you a master of deflecting blows with your off-hand weapon. When a creature within 5 feet of you makes a melee attack against you, you can use your reaction to attempt to parry the strike with your off-hand weapon. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your Fighter level.
If you reduce the damage to 0, you can immediately make one melee weapon attack against the attacker as part of the same reaction. This attack does not count against your attacks for the turn, and it benefits from any bonuses you would normally apply to your off-hand weapon.
You have a number of uses of this features based on how many levels of fighter you are. At level 7 you have 2 uses. At level 10 you have 3 uses. At level 15 you have 4 uses. At level 18 you have 5 uses.
Momentum Surge
At 10th level, your fighting style feeds off your continuous motion and relentless assault. When you land three or more melee weapon attacks during your turn, you gain a burst of agility and speed, allowing you to dance around the battlefield effortlessly.
Until the end of your next turn, you gain the following benefits:
- Your movement speed increases by 15 feet.
- Opportunity attacks made against you have disadvantage.
- You gain advantage on Dexterity saving throws.
- You can move through hostile creatures' spaces without provoking opportunity attacks.
You can use this feature a number of times equal to your Dexterity modifier (minimum of once), and you regain all uses when you finish a long rest.
Whirling Dance of Blade
At 15th level, you’ve perfected the art of turning combat into a whirlwind of flashing blades. You can channel your speed and precision into a devastating flurry of strikes that overwhelm all enemies around you.
As an action, you can unleash your Whirling Dance of Blades, striking out at all enemies within 10 feet of you. Make a melee weapon attack against each creature of your choice within that range, with each attack made at advantage. Each successful hit deals an additional 1d6 damage.
Until the start of your next turn, you gain the following benefits:
- Creatures have disadvantage on attack rolls against you.
- Your movement does not provoke opportunity attacks.
Once you use this feature, you must finish a short or long rest before you can use it again.
The Last Dance
At 18th level, you have mastered the art of reading an opponent's movements, turning combat against a single foe into a deadly dance. As a Bonus Action, choose one creature within 30 feet of you. For 10 minutes, you enter The Last Dance with that creature. While in The Last Dance, you gain the following benefits:
- You can move through the creature's space without provoking Opportunity Attacks from it.
- Your weapon attacks against the creature deal an additional 1d8 damage.
- Once per turn, when you hit the creature with both weapons, you can make one additional weapon attack against it.
- Whenever the creature misses you with an attack, you can move up to 10 feet without provoking Opportunity Attacks from that creature.
- Whenever you successfully use Blade Parry against the creature, your next weapon attack against it has Advantage and deals an additional 2d8 damage.
- If the creature moves more than 10 feet away from you, you can use your Reaction to move up to your Speed toward it without provoking Opportunity Attacks. If you end this movement within 5 feet of the creature, you can make one weapon attack against it.
- If you kill a creature while in The Last Dance, you can move the benefits to a different creature for the duration.
Once you use this feature, you can't use it again until you finish a Short or Long Rest.
Previous Versions
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10/8/2026 1:12:57 PM
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Coming Soon
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