Base Class: Monk
The pen is mightier than the sword, the fist on the parchment hits harder than any man's. Symbology and reverence on the page translates to your wisdom, and puts the fear of god into the souls that oppose it.
Calligrapher of Pain
You are proficient in calligrapher's supplies and can use them as an arcane focus. You can also use either Illusory Script or Skywrite without using a spell slot. You can also transfer the damage type of your unarmed strikes into psychic damage.
Symbols of War
You can spend 10 minutes of your time to draw various symbols of weapons and fists. You can then throw these symbols to conjure the attack on those within five feet of the parchment. They cannot reset on long rest unless you spend another ten minutes to create more. You have the option to write symbols of three things: Fists, dealing 1d8 bludgeoning or psychic damage. Blades, dealing 2d4 slashing damage. Banners, granting allies 1d6 to add to one saving throw, ability check, or attack roll they choose.
Due to your special ink, you can only replenish this ability by spending 20 gold.
At level 10, the fists deal 1d12, the blades deal 2d6, and the banner gifts 1d10. At level 18, the fists deal 2d8, the blades deal 3d6, and the banner gifts heroic inspiration.
Word of Law
Your word is law. Once per long rest, you magically enhance a spoken or written command. You can speak up to 25 words and all creatures that can hear you must follow your orders to the best of their ability. Their is no save against this unless the creature cannot be charmed. If the command is written, it can only charm those who read it. The magic wears off the written spell after 1 minute, meaning any creature that reads it afterwards wont be charmed. Either way, the command will last for up to 8 hours or when you lose concentration.
The Wisdom of Written Word
When rolling a 9 or less on a WIS save, it's now a 10. The roll is before your added bonus's. You also have expertise in history, religion, and arcana.
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