Rogue
Base Class: Rogue

Prerequisite: To take this subclass, you must be a Kobold.

Kobold Skirmishers are Kobold Rogues who specialize in sneaking through the shadows, climbing through caverns, and fighting with simple weaponry.

Level 3: Adept Teamwork

You have advantage on weapon attack rolls while within 5 feet of one or more of your allies.

Level 3: Kobold Exemplar

You gain the following abilities.

Cave Climber: You gain a Climb speed of 25 feet.
Kobold Weaponry: When you make a weapon attack with with daggers, hand crossbows, shortswords, and slings, you deal half damage on a failed attack roll.
Shadow Sneak: You have advantage on Stealth and Sleight of Hand checks while in dim light or darkness.

Level 9: Skulking Aim

Using Steady Aim does not reduce your Speed to 0 while you are in dim light or darkness. In addition, you have a +2 bonus to attack rolls against creatures without Darkvision.

Level 13: Trapmaker

As a bonus action, you can set a trap in a space within 5 feet of you. If a creature enters that space, you immediately gain advantage on the next attack roll you make against it, and it takes 3d8 Piercing damage. You can do this twice, regaining expended uses upon a Long Rest.
In addition, it takes half the usual time and cost to craft traps when you craft them.

Level 17: Bravery & Cowardice

As a reaction to taking damage, you can move up to 45 feet without triggering Attacks of Opportunity. In addition, while at over half your maximum hit points, you have advantage on all saving throws.

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