Barbarian
Base Class: Barbarian

The Barbarians who follow the Path of the Monster Usually never choose it on purpose. Their path was chosen for them the moment they were taken from wherever they used to live and made into a monster. Their backstory doesn't really matter since they cant even recognize the man on the mirorr.

This subclass is one out of many inspired by monsters made by me, this is only a playable version of a boss (The Monster) and due to that it may be unbalanced, any criticism is appreciated.

Wrath of the Monster

3rd-level Path of the Monster feature

When you enter your rage, you can transform, revealing the Monstrous power within you. Until the rage ends you gain access to a Multitude of Reactions.Once on each of your turns when you take Damage While Raging , you can use one of the following Reactions of your choice.e.

Charge . You Charge Forwards in a straight line with a minimum distance of 10 feet and a maximum distance of double your walking speed,  if you run into any creature while committing this action your momentum is canceled and the creature in question must take a strength saving throw, if failed the creature is now Stunned and they take 1d8 bludgeoning damage which scales up to 2d8 (level 7), 3d8 (level 11) and 4d8 (level 15), if succeeded the creature is just knocked back 10 feet.

Roar. You Roar towards your foes in a 15 ft radius expressing all the suffering you have experienced, any creatures in the radius take 1d8 Thunder damage which scales up to 2d8 (level 7), 3d8 (level 11) and 4d8 (level 15), they also must make a wisdom saving throw and if failed they gain the frightened condition. 

Regenerate . Using the Magical modifications made to your body your able to recover, At the start of your next turn, you regain hit points equal to 1d12 + your barbarian level, and your speed becomes 0 until the end of that turn, you maintain your rage during this process and this process is cancelled if stunned.

Monsterous Rage

3rd-level Path of the Monster feature

Due to heavy experimentation to your body you gain the following pros and cons While Raging, you gain the following benefits and drawbacks:
• Titan Size: Your size increases to Large and your unarmed strikes deal an extra 1d4 damage.
• Unstoppable Mind: You have advantage on Intelligence, Wisdom, and Charisma saving throws against being charmed or frightened.
• Iron Hide: Your Unarmored Defense calculation changes. Your AC equals 10 + your Strength modifier + your Constitution modifier.
• Mindless Fury: You have disadvantage on Intelligence and Wisdom ability checks, and you have disadvantage on ranged attack rolls.

Corrupted Soul

6th-level Path of the Monster feature

The Monstrous power within you increases, causing the reactions of your Form of the Monster and Unarmed Strikes to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

You can also alter your form to help you adapt against your foes. When you finish a short or long rest, choose one of the following benefits, which lasts until you finish your next short or long rest:

 
 
Cautious Carapace

When you take damage while Raging, you can use your reaction to adapt and gain resistance to that specific damage type until the end of your current Rage. But you can only have one additional resistance active from this feature at a time. If you use it again, the new resistance replaces the old one

Corrosive Blood

Once per turn while Raging whenever a creature within 5 feet of you hits you with a melee attack as a reaction you can make them take 1d8 Acid damage + your Rage Damage bonus + your Constitution modifier. 

Unstable Equilibrium

The experiments performed on you make your physiology highly unpredictable, making it incredibly difficult for enemies to mentally or physically shut you down.
  • Passive Buff: You gain advantage on saving throws against being poisoned, paralyzed, or stunned.
  • Jolt Recovery: If you start your turn under one of these conditions or the charmed/frightened conditions, you can choose to roll a d6. On a 4 or higher, the condition ends immediately, but your erratic nervous system causes you to take psychic damage equal to your Barbarian level.
 
 

Enhanced Muscles

10h-level Path of the Monster feature

All your Melee attacks additionally deal force damage equal to 1d4 + your Strength modifier. Additionally, when you hit with an unarmed strike, the attack deals an extra 1d4 force damage, the Rage Damage Bonus Does Apply to this.

Apex Of Rage

14th-level Path of the Monster feature

The experimentation your body has experienced has ended but at what cost, you gain the following pros and cons while raging.

  •  Goliath Sized: Your size increases to Huge and your melee weapon attacks (including unarmed strikes) deal an extra 1d8 damage regardless of weapon size. 
  • Unstoppable Mind: You have advantage on Intelligence, Wisdom, and Charisma saving throws against being charmed or frightened.
  •  Iron Hide: Your Unarmored Defense calculation changes. Your AC equals 10 + your Strength modifier + your Constitution modifier.
  • Mindless Fury: You have disadvantage on Intelligence and Wisdom ability checks, and you have disadvantage on ranged attack rolls.

And Finally as a Reaction When you are reduced to 0 hit points and don't die outright, you can use your reaction to delay falling unconscious and immediately take an extra turn. During this turn, your speed is doubled, you have immunity to bludgeoning, piercing, and slashing damage, and you can make one additional unarmed strike.While at 0 hit points during this turn, taking damage does not cause you to suffer death saving throw failures. When the turn ends, you immediately suffer one level of exhaustion, take one death saving throw failure, and fall unconscious if you are still at 0 hit points. You can't use this feature again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/13/2026 5:16:16 PM
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