Base Class: Ranger
You master the trick of the card, you can use card as a attack and spell, you become master at your own games
Bulls eyes
At 3rd level, you learn the true power of cards, you gain the abillity to throw cards as both bonus action and action. You got bonus in sleight of hand and deception.
You can use bonus action or action or both to throw a card
If you rolled a 20 on cards attack you got to throw 2 more cards and gain normal benefit of critical
Roll the dices
At 7th level, you imbue your card with the power of the element every attack hit roll 1d6 to determine the element and do 1d8 more damage
1-fire
2-ice
3-lighting
4-radiant
5-necrotic
6-nuetral slashing damage but attack again
Double trouble
At 11th level, you gain one of the following trait.
Elemental bane
You card thrown can be imbue with the elemental for 3 times you can do this once per 2 turn of you but if landed critical this abilty reset
Triple tap
You can throw 3 cards per action used on the thrown
Chance of fates
At 15th level, you gain one of the following features of your choice.
Deck dump
You throw your full deck of card which is 5d10+your ranger DEX mod×2
Gaint slayer
If the enemy size is large or more you card have extra 1d8 damage on every hit this first effect can stack up to 5 times and reset afer you change target and you deal times 2 elemental damage cooldown is 2 turn of you
Patient
You can spend your turn to support the entire range of you attack every enemy that attack your allies you have a chance to attack it with a card if you allies are attacking you help by attacking the target that your allies attack you can use this twice per shortrest
Stand Against the Tide
If there are more enemy than you party you gain free action for every enemy more than original number of you allies so if there are 10 enemy and 4 of allies you gain 6 free action
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