Base Class: Sorcerer
Chrono Warp Sorcerer control time around his or her domain. These uses chrono point. You can borrow spell slots from future you, regain expended spell slots, take additional action and have two extra spells that does not count as part of the spell known
TIME MEDDLER
At 1st level, you have chrono point equal to half your level rounded up. You can gain chrono point by spending 3 sorcery point. You regain all chrono point when you finish a long rest.
DEBT TO THE FUTURE
Starting at 1st level, you can use 1 chrono point to cast spells even though you have no spell slots. After you take a long rest, you lose the spell slot used when casting spell without spell slot. 6th spell slots or higher cost 2 chrono point instead.
CONTROL OVER TIME
Starting at 6th level, you learn the haste spell and slow spell, which doesn’t count against your number of sorcerer spells known. Once per long rest, you can cast these spells using 1 chrono point instead of expending spell slot.
DÉJÀ VU
Starting at 14th level, after you cast a spell that expend a spell slot on a target and it missed/failed/ is counterspelled/ hit an invalid target, as your reaction, you can expend 1 chrono point to regain the spell slot expended.6th level spell slots or higher cost 2 chrono points instead.
TEMPORAL PARADOX
Starting at 18th level, after an enemy end their turn, you can expend 3 chrono point to take an action. You cannot do this again until you finish a short or long rest.
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