Warlock
Base Class: Warlock

Darren's company has gifted you an ear piece and a phone in which you can communicate with them and as long as you keep the ear piece on and the phone in your possession you will get 25,000 credits per day (250 gold per day) extra info or weaknesses are worth more and may get you bonus pay.

Darren's company has a keen interests in: Money, profits, Dr Ferris, the party, relics from the distant past.

If you help him in his task's and don't betray him Darren's company said that they will not kill you.

Level 3: Watchful eye

Ever since you made that deal with Darren's company, criminals seem to ignore you more when you go down allies, and things seem to be going your way, you feel unstoppable, it seems Darren may have a part in this new found luck you may have around people

Level 3: Darren's Archives

When you made the deal for information with Darren he decided to let you in on snippets of information he has uncovered in his time in this world and the knowledge that got him to where he is today (but not too much). Add these to your spell list and these don't count towards your prepared spells.

Fiend Spells
Warlock Level Spells
3 Disguise self, Command, illusionary script, Suggestion
5 Fast friends, nondetection
7 Charm monster, Fabricate
9 Modify memory, Scrying

Level 6: Darren's Goons

Your reputation is growing in the company you can now call Darren's Company on your phone and call in 3 goons to fight for you (use the tough stat block) they go on your initiative and you must declare to your DM that you will be calling them in when initiative starts and they will arrive on the second round of combat through an alleyway or just walking in.

You can use this feature once per long rest.

Level 10: Improved Watchful Eye

The fear Darren's company generates is slowly being shared with you.

You now have advantage on social (charisma) checks for 10 minutes every long rest.

And you can cast Fear as many times as you charisma modifier per long rest

Level 14: DARREN.EXE

Once per turn: Darren's company has given you a kill switch on anyone that may stand in your way, simply point and message and they will be forced to make a DC 20 Intelligence saving throw and on a failure be incapacitated for a turn and take 10d10 psychic damage, as they fall to the ground with their head in their hands. The target takes half damage only on a successful save.

Be warned this only effects those who have a neuro-chip in their brain.

You can use this once per long rest

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