Sorcerer
Base Class: Sorcerer

Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you.

That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.

Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them.

Level 3: Ignite

At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes.

Additionally you gain resistance to fire damage.

Level 3: Phoenix Spells

When you reach a Sorcerer level specified in the Draconic Spells table, you thereafter always have the listed spells prepared.

Phoenix Spells
Sorcerer Level Spells
3 Cure Wounds, Burning Hands, Scorching Ray, Dragon’s Breath
5 Fireball, Revivify
7 Wall of Fire, Fire shield
9 Greater Restoration, Flame Strike

Level 3: Mantle of Flame

Starting at 3rd level, you can unleash the phoenix fire that blazes within you. When you activate your Innate Sorcery, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. During the duration of your innate sorcery, you gain the following benefits:

  • Beacon. You cast Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
  • Warding Flame. Creatures within 5 feet of you who touch you or hit you with a melee attack take Fire damage equal to your Charisma modifier.
  • Empowered Flame. Whenever you cast a Sorcerer spell that deals Fire damage, you can add your Charisma modifier to one damage roll of that spell.

Level 6: Phoenix Spark

Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.

When you are reduced to 0 Hit Points but not killed outright, you can take a Reaction to drop to 1 Hit Point instead. You can then deal Fire damage equal to your Charisma modifier plus half your Sorcerer level to each creature within 10 feet as part of the same Reaction. If your Mantle of Flame is activated, you may instead deal damage equal to twice your Charisma modifier plus your Sorcerer Level, and your Innate Sorcery ends.

Once you use this feature, you can’t do so again until you finish a Long Rest.

Level 14: Nourishing Fire

Starting at 14th level whenever you expend a spell slot to cast a spell that deals Fire damage, you regain a number of Hit Points equal to the spell's level plus your Charisma modifier.

Level 18: Form of the Phoenix

At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits:

  • Last Stand. When you take a Reaction to activate your Phoenix Spark feature, it deals an extra 20 Fire damage. 
  • Damage Resistance. You have Resistance to all damage.
  • Flight. You have a Fly Speed of 40 feet and can hover.

 

 

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