Base Class: Bard
Bards in the College of Rock, normally partake in more rebellious acts in their life. They often use the loud and destructive nature of this Bard College to lash out at things they believe to be unjust, something that frequently gets these Bards into trouble.
Heavy Metal
Starting at the 3rd level, when you join this Bard College, the weight of your music holds Prone a single creature within 30ft of you which you can see, they also become Deafened. Both conditions last until you break concentration or after 1 minute. You can use this feature a number of times equal to your Proficiency Bonus, and all uses refill after a Long Rest.
The number of creatures you can affect with this feature increases by 2 at levels 6 and 14.
Feel the Noise
At 3rd level, when you join this Bard College, you can expend a Bardic Inspiration die to create a 10 ft sphere of noise in a location you can see up to 60 ft. Any creature caught in its radius is Deafened and must succeed in a CON saving throw or become Paralyzed until the end of its next turn. Additionally, while the creature is Paralyzed, they are dealt 1D4 Psychic damage on each of their turns until no longer Paralyzed. The sphere of noise lasts for 1 minute, or until you lose concentration on it. When the sphere is dispelled, or by using an Action, you can choose to detonate it, dealing 1d12 Thunder damage to all creatures in its radius.
After using up all charges of this feature, it will cost a spell slot to use it again. Charges are regained after a long rest. The radius of the sphere also increases to 30 ft at 6th level, and to 60 ft at 14th level. The damage the sphere deals also increases by 2d12 at levels 6 and 14.
Last Resort
At 6th level, any creature you have given a Bardic Inspiration die to can also roll it to add whatever they rolled +CHA modifier to their hit points. If they are at max HP, the number goes to Temporary Hit Points. The Hit Points wear off after the Bardic Inspiration die is used on a roll.
Additionally, if the creature bestowed your Bardic Inspiration falls to 0 Hit Points and has yet to roll the Bardic Inspiration die, they can do so to restore their Hit Points equal to the number rolled. If a Bardic Inspiration die is used to restore a creature from 0 Hit Points, that creature cannot receive Bardic Inspiration until completing a Long Rest.
Master of Puppets
At 14th level, the power of your music can now influence the minds of others. Once per long rest, 3 creatures you can see within 30ft of you that you choose must succeed on a WIS saving throw or be under your control. The control you have on them works mostly the same as the Command spell, but at the end of each creature's turn, they must continue to make WIS saving throws until they succeed. While under control, the creature takes 1D6 Psychic damage at the end of each of its turns until the control is lifted; only after a successful save is the control lifted.
This ability can be used once per long rest.
Previous Versions
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10/20/2026 4:54:33 AM
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Coming Soon
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