Base Class: Artificer
Fleshweaver
Artificer Specialist
Where conventional healers mend wounds and artificers construct machines, Fleshweavers see no meaningful distinction between organic life and arcane machinery.
Through a forbidden marriage of surgical science, alchemy, and magical engineering, these artificers have learned to reconstruct living tissue, replace failing organs with enchanted mechanisms, and weave artificial life into biological forms.
A Fleshweaver's workshop is equal parts operating theater, alchemical laboratory, and engineer's forge. Their greatest creations are neither simple constructs nor ordinary creatures, but intricate unions of flesh, machinery, and magic.
Some Fleshweavers dedicate their work to curing incurable illnesses and restoring broken bodies. Others pursue the terrifying potential of engineered evolution.
To a Fleshweaver, anatomy is not a limitation. It is a blueprint waiting to be improved.
Surgical Savant
3rd-level Fleshweaver feature
Your studies have taught you to treat flesh, alchemy, and machinery as interconnected disciplines.
You gain proficiency with Medicine and alchemist's supplies. If you already have proficiency in Medicine, you instead gain expertise in that skill, doubling your proficiency bonus for ability checks made with it.
Additionally, you can use alchemist's supplies as a spellcasting focus for your artificer spells.
Arcane Surgery. When you restore hit points to a creature using an artificer spell of 1st level or higher, you can add your Intelligence modifier (minimum of +1) to one healing roll of that spell.
You can use this healing benefit a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Chimera creation
Chimera Creation
3rd-level Fleshweaver feature
You have mastered the foundations of artificial life, combining biological tissue, alchemical compounds, and enchanted mechanisms to create a loyal companion known as a Surgical Chimera.
At the end of a long rest, you can use your alchemist's supplies to create or restore your Surgical Chimera. The creature's appearance is determined by you, incorporating characteristics from one or more animals alongside visible or concealed arcane modifications.
Your Surgical Chimera is friendly to you and your companions, obeys your commands, and uses the Surgical Chimera stat block.
The chimera shares your initiative count but takes its turn immediately after yours. It can move and use its reaction independently. Unless you use a bonus action to command it, the chimera takes the Dodge action on its turn. If you are incapacitated, it can take any action of its choice.
If the mending spell is cast on the chimera, it regains 2d6 hit points. If it has died within the last hour, you can use your alchemist's supplies and expend a spell slot of 1st level or higher to restore it to life with full hit points, provided you are within 5 feet of it and spend 1 minute performing the procedure.
You can have only one Surgical Chimera at a time.
Alchemical circulatory system
Alchemical Circulatory System
5th-level Fleshweaver feature
You have developed an alchemical circulatory medium capable of transmitting restorative magic through living tissue and arcane machinery.
Alchemical Conduction. Whenever you cast an artificer spell using alchemist's supplies as your spellcasting focus, you gain one of the following benefits:
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Restorative Conduction. When the spell restores hit points, you can add your Intelligence modifier (minimum of +1) to one healing roll of the spell.
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Destructive Conduction. When the spell deals acid, necrotic, or poison damage, you can add your Intelligence modifier (minimum of +1) to one damage roll of the spell.
You can apply only one of these benefits per spell.
Surgical Reservoir. When you use Arcane Surgery, you can also grant the creature temporary hit points equal to your proficiency bonus. These temporary hit points last until the creature finishes a long rest or they are lost normally.
Living Augmentation
Living Augmentation
9th-level Fleshweaver feature
Your mastery of magical anatomy allows you to improve living bodies through enchanted implants, alchemical treatments, and intricate surgical modifications.
Whenever you finish a long rest, you can perform a procedure on yourself or one willing creature you touch. The procedure takes 10 minutes, during which you must have your alchemist's supplies available.
Choose one of the following augmentations for the creature:
Reinforced Anatomy. You integrate enchanted supports beneath the creature's skin, strengthening its skeletal structure. The creature gains a +1 bonus to AC while wearing armor.
Accelerated Musculature. You enhance the creature's muscles with alchemical stimulants and arcane conduits. Its walking speed increases by 10 feet.
Regenerative Matrix. You implant a regenerative mechanism that amplifies magical healing. Once per turn, when the creature regains hit points from a spell, it regains additional hit points equal to your proficiency bonus.
The augmentation lasts until you finish your next long rest. A creature can benefit from only one of your Living Augmentations at a time.
If you perform the procedure on another creature, you can choose a different augmentation for yourself only if another feature explicitly permits it.
Accelerated Musculature
You enhance the creature's muscles with alchemical stimulants and arcane conduits. Its walking speed increases by 10 feet.
Regeneration Matrix
You implant a regenerative mechanism that amplifies magical healing. Once per turn, when the creature regains hit points from a spell, it regains additional hit points equal to your proficiency bonus.
Reinforced Anatomy
You integrate enchanted supports beneath the creature's skin, strengthening its skeletal structure. The creature gains a +1 bonus to AC while wearing armor.
Master of Flesh and Aether
Master of Flesh and Aether
15th-level Fleshweaver feature
You have transcended the limitations of conventional medicine and engineering. Through alchemical circulatory systems, enchanted organs, and advanced magical surgery, you have learned to manipulate the boundary between living tissue and arcane machinery.
You gain the following benefits:
Perfected Augmentation. Your Living Augmentation feature can now affect two willing creatures instead of one. You can choose a different augmentation for each creature, and you can be one of the recipients.
Additionally, each augmentation gains an improved effect:
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Reinforced Anatomy: The augmentation now grants a +2 bonus to AC instead of +1 while the creature wears armor.
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Accelerated Musculature: The augmentation now increases walking speed by 15 feet instead of 10 feet. The creature also gains a climbing speed equal to its walking speed.
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Regenerative Matrix: The augmentation grants additional healing equal to twice your proficiency bonus instead of your proficiency bonus, once per turn.
Chimeric Evolution. Your Surgical Chimera's biological and mechanical systems reach their final stage of development. Its attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks.
Additionally, whenever you use Arcane Surgery to restore hit points to a creature within 5 feet of your Surgical Chimera, you can restore hit points to the chimera equal to your Intelligence modifier (minimum of 1).
Emergency Reconstruction. When a creature you can see within 30 feet of you is reduced to 0 hit points but isn't killed outright, you can use your reaction to activate an emergency alchemical reconstruction.
The creature drops to 1 hit point instead.
Once you use Emergency Reconstruction, you cannot use it again until you finish a long rest.
Perfected Augmentation
|
Augmentation |
Level 9 |
Level 15 |
|---|---|---|
|
Reinforced Anatomy |
+1 AC |
+2 AC total |
|
Accelerated Musculature |
+10 ft. speed |
+15 ft. speed and climbing speed |
|
Regenerative Matrix |
+PB healing |
+2 × PB healing |
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