Base Class: Rogue
The street thug, the gang enforcer, the bad cop, Hooligans appreciate the simpler application of brute force in tandem with the dexterous actions of the Rogue. The Hooligan keeps access to their Sneak Attack without the prerequisite of Finesse of their weapon, these displays of violence allow the building of a reputation which can be weaponized into a fearsome presence in and out of combat.
Brutish Cunning
Starting at 3rd level, you gain proficiency with Medium Armor, Flail, Morningstar, War Pick and Warhammer, additionally you gain proficiency with a Martial Melee Weapon with the Heavy trait.
Underhanded Tactics
When the character makes a Weapon Attack with a non-Finesse weapon using Strength, should you otherwise meet the requirements for Sneak Attack you can make an additional attack using your Strength which uses your Sneak Attack as the damage dice. When used against the same target as your Weapon Attack the damage dealt is the same as the weapon and additionally carries any additional modifiers of the weapon, you may instead attack a different target within an Unarmed Attack dealing your Sneak Attack damage dice. You may only make this attack once per turn.
Forced Authority
Starting at 9th level, you gain proficiency in Intimidation if you do not already have it.
As a Bonus Action you can now roll Intimidation against a creature within 5ft, the creature must make a competing Wisdom save against you or become Frightened of you for 1 minute. If the target succeeds the save and you did not use Sneak Attack already on your turn you get to use your Underhanded Attack against the target. If a creature successfully saves against your Forced Authority you cannot attempt to impose on them again for 24 hours. Your Forced Authority ends if you attack the creature. You can impose your Forced Authority a number of times equal to your Charisma modifier (Minimum of 1), you regain all charges on a Long Rest.
Alpha Aggressor
Starting at 13th level, when you use the Attack Action on a Surprised creature you may attack two more times.
Violence is the Answer
Starting at 17th level, when making a Charisma (Intimidation) check, you can add a held weapon’s damage die to the roll. If you are dual wielding you add the largest of the two, if you are unarmed add 1d6.
Additionally, when you successfully impose your Forced Authority on a target they are considered Charmed by you for the duration. The creature taking damage from any source than themselves breaks the Charmed effect but not the Frightened if the source isn’t from the Hooligan.
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