Base Class: Fighter
You gain a quori that stays with you if you die they will find a new vessel
Quori vessel
Whenever you are going somewhere you will see your specific Quori. Your Quori will have you kill creature with your new crysteel dagger which you can manifest at will if you do not feed your Quori it gets aggressive
Quori fear
Beginning when you choose this archetype at 3rd level, You can cast the fear spell your constitution modifier times a day but you take 1D6 psychic damage every time after the first
Quori's maddness
Starting at 7th level, you can add half your proficiency bonus (round up) to any Intelligence, Wisdom, or Charisma check you make that doesn’t already have your proficiency bonus
Additionally you have advantage on any spell save to control you
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Quori fighter
You can now summon your quori to battle with a bonus action. Your quori takes its turn directly after you. It will fight whatever is hostile towards you. It will disappear after 3 turns 1 turn if its CR is higher than your level in fighter
You can use this 2 times/day
3 times/day at level 20
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Fear Monger
Starting at 15th level, you no longer take the psychic damage from the quori fear ability
Additionally you gain resistance to psychic damage if you already have resistance -5 to the damage after calculating the resistance
Pure vessel
At 18th level, you have gained the pinnacle of a quori vessel whenever you bring your quori into combat you may merge with it and gain the following benefits depending on which quori you have.
Hashalaq quori
Just as the hashalaq control using pleasure you can to once per long rest you can have a creature with reach make a wisdom save (DC equal to CR) on a fail you take control of the creature for two rounds gain any knowledge they had and what weaknesses they have.
Kalaraq quori
The kalaraq quori rarely take a mortal vessel but when they do the inspired that becomes is more powerful then the others once per long rest you have true sight up to 200 ft and can see and manipulate people's Dreams
Eyes everywhere: You can see through the eyes of any creature within 50 ft of you and you know when a new creature enters the range
Tsucora quori
These quori are known for their ability to put fear in to their enemy's and their claws once per combat you can imbue fear into either a weapon or you can shift your arm into a tsucora claw and have fear imbued in it
This fear works like the dissonant whispers spell but on a success they move away on a fail other can't attack or move till their next turn.
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