Fighter
Base Class: Fighter

Brawlers use their bare fist and raw force as their first and best weapons in combat. Such warriors come from tough stock- Prize fighters, outlanders,bouncers and veterans- and have learned to hone their bodies into implements of war. Wherever a brawler goes bruised and broken bodies follow. It doesn't matter whether their tossing thugs around a tavern or going toe to toe with a red dragon, brute force always comes out on top.

Brawling

Starting at 3rd level, you’ve mastered a brutal, 

bloody-knuckle style of combat. You are proficient 

with improvised weapons and treat one-handed 

improvised weapons as if they had the Thrown 

(range 20/60) property. 

 Additionally, while you are unarmed or wielding 

an improvised weapon and you aren’t wearing 

medium or heavy armor, you gain the following 

benefits:

• You can use your Strength instead of your 

Dexterity when determining your AC.

• Your unarmed strikes and improvised weapons 

deal improved damage and improve as you gain 

levels in this class, as shown on the following 

table. 

3rd.       1d6

5th.       1d8

11th.    1d10

17th.    1d12

Brute Force

Also at 3rd level, you can maneuver your opponents 

to gain a ruthless edge in combat. When you hit a 

creature with an unarmed strike or a melee attack 

using an improvised weapon, you can use your 

bonus action to attempt to grapple the target or deal 

an extra 1d6 damage.

 This damage increases as you gain higher levels 

in this class. At 5th level, the extra damage you deal 

increases to 1d8 damage, at 11th level it increases to 

1d10 damage, and at 17th level, it increases to 1d12 

damage.

Haymaker

At 10th level, you can put all your force into one 

blow. When you use the Attack action on your turn 

to make an unarmed strike, you can choose to forgo 

any additional attacks you could make with your 

action to make a single, devastating blow. For each 

attack you would give up in this way, you can add 

two extra damage dice to the attack’s damage roll. 

Owlbear Wrestler

Starting at 15th level, you’ve learned how to pin down even the most towering foes. Creatures of Large size and smaller have Disadvantage on their saving throws to resist your grapple attempts, and you can grapple creatures of any size category

Skullbreaker

Starting at 18th level, your blows are able to rattle 

even the greatest of foes. Once on each of your 

turns when you deal damage to a creature with an 

unarmed strike or an improvised weapon, you can 

choose to shatter their resolve. You gain resistance to 

any damage that creature deals to you until the start 

of your next turn.