Base Class: Wizard
Elixirists are wizards who blend arcane scholarship with the precise art of potion brewing. Rather than limiting their magic to spoken incantations and carefully drawn sigils, these wizards learn to suspend magical effects within specially prepared brews, distilling spells into elixirs that can enhance the body, restore vitality, or produce strange supernatural effects. An Elixirist treats every cauldron as an experiment and every ingredient as another means of shaping the Weave, constantly refining their recipes in pursuit of the perfect concoction.
Level 3: Elixirist's Magic
You gain proficiency with Alchemist's Supplies and the Herbalism Kit, and you can use either of those tools as a Spellcasting Focus for your Wizard spells.
In addition, the following spells are added to the Wizard spell list for you. You can add these spells to your spellbook whenever you would normally be able to add a Wizard spell of the same level:
1st Level: Healing Word, Purify Food and Drink
2nd Level: Lesser Restoration, Protection from Poison
3rd Level: Create Food and Water, Mass Healing Word
4th Level: Death Ward, Freedom of Movement
5th Level: Greater Restoration, Raise Dead
Level 3: Potion Brewing
As a Magic action while holding Alchemist's Supplies, you can create a short-lived alchemical consumable. Choose one of the following consumables and expend a spell slot of one of the levels listed for it. The consumable disappears after 10 minutes if it isn't consumed and has no monetary value.
No Spell Slot: Acid, Alchemist's Fire, Antitoxin, Basic Poison, Oil, or Perfume
1st–2nd-Level Spell Slot: Potion of Climbing or Potion of Healing
3rd–4th-Level Spell Slot: Potion of Animal Friendship, Potion of Growth, or Potion of Water Breathing
5th–6th-Level Spell Slot: Elixir of Health, Potion of Diminution, Potion of Greater Healing, Potion of Heroism, or Potion of Resistance (type chosen when created)
7th–8th-Level Spell Slot: Potion of Clairvoyance, Potion of Gaseous Form, Potion of Speed, or Potion of Stone Giant Strength
9th-Level Spell Slot: Potion of Fire Giant Strength, Potion of Flying, or Potion of Supreme Healing
Level 6: Alchemical Exposure
Your repeated exposure to dangerous alchemical reagents has made you unusually resilient to their effects. You have Resistance to Acid damage. In addition, choose Fire or Poison; you also have Resistance to damage of the chosen type.
Level 10: Brewing Stand
Your mastery of experimental alchemy allows you to reproduce magical effects you have never formally learned. You can cast a spell with the Ritual tag as a Ritual even if the spell isn't in your spellbook or on the Wizard spell list.
When you do so, you must use Alchemist's Supplies or an Herbalism Kit as your Spellcasting Focus. At the end of the spell's Ritual casting time, make an Intelligence check using the chosen tool. The DC equals 12 + twice the spell's level. On a success, you cast the spell. On a failure, the spell fails, and you can't attempt to cast that spell using this feature again until you finish a Long Rest.
You must still provide any Material component that has a specified cost or that is consumed by the spell.
Level 14: Miracle Reagents
You've learned to produce miraculous reagents that can substitute for the magical power normally required to create your concoctions.
You have 7 Elixir Points, which you can expend whenever you use your Potion Brewing feature. Instead of expending a spell slot, you can expend Elixir Points based on the spell slot normally required to create the consumable:
| Required Spell Slot | Elixir Point Cost |
|---|---|
| 1st–2nd Level | 1 |
| 3rd–4th Level | 2 |
| 5th–6th Level | 3 |
| 7th–8th Level | 4 |
| 9th Level | 5 |
You regain all expended Elixir Points when you finish a Long Rest.
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